I just made a mover that a player can stand on that goes pretty fast, but when i jump i get left far behind, and when i fire a rocket forward it flies back in my face.
So it looks to me like the player's velocity is not affected by the velocity of the mover, and in turn i don't know whether the rocket's velocity is affected by the player's velocity since the player's velocity isn't correct.
Anyone know how to make these velocites add to each other the way they should? I didn't see an obvious place in the mover code for it, and it's not a custom gametype so i can't modify the players themselves any ...
So it looks to me like the player's velocity is not affected by the velocity of the mover, and in turn i don't know whether the rocket's velocity is affected by the player's velocity since the player's velocity isn't correct.
Anyone know how to make these velocites add to each other the way they should? I didn't see an obvious place in the mover code for it, and it's not a custom gametype so i can't modify the players themselves any ...