When i import some meshes it says Building Collision Trees then Unreal Ed crashes. The mesh is relativly low poly . I get the error message below
any ideas? I know the error starts with 'Ran out of virtual memory..' but i have imported larger meshes with no problems. I think its to do with the collision building. Is there any way to turn this off?
regards
bruno
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No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2998 MHz with 1023MB RAM
Video: ATI MOBILITY RADEON 9600 Series (6375)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 3E7A0000 320735100 FArray <- FArray::Realloc <- 11454825*28 <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- UStaticMesh:uild <- UStaticMeshFactory::FactoryCreateText <- UFactory::StaticImportObject <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH IMPORT FILE="C:\3dsmax7\meshes\S_SpruceTallN2.ASE" NAME="S_SpruceTa).. <- UUnrealEdEngine::Exec <- WDlgImportStaticMesh::ImportFile <- WDlgImportStaticMesh::OnOk <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- WDialog:oModal <- WDlgImportStaticMesh:oModal <- WBrowserStaticMesh::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
any ideas? I know the error starts with 'Ran out of virtual memory..' but i have imported larger meshes with no problems. I think its to do with the collision building. Is there any way to turn this off?
regards
bruno
---------
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2998 MHz with 1023MB RAM
Video: ATI MOBILITY RADEON 9600 Series (6375)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 3E7A0000 320735100 FArray <- FArray::Realloc <- 11454825*28 <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- BuildCollisionBsp <- UStaticMesh:uild <- UStaticMeshFactory::FactoryCreateText <- UFactory::StaticImportObject <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH IMPORT FILE="C:\3dsmax7\meshes\S_SpruceTallN2.ASE" NAME="S_SpruceTa).. <- UUnrealEdEngine::Exec <- WDlgImportStaticMesh::ImportFile <- WDlgImportStaticMesh::OnOk <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- WDialog:oModal <- WDlgImportStaticMesh:oModal <- WBrowserStaticMesh::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop