I set up a nice water reflection and i have it set to reflect a bunch of meshes but when every i move around the water reflection doesnt line up with the mesh. Any ideas how to fix that?
Every water reflection in the game uses an EnvMap, so I'm not really sure what you're talking about. The pool in Antalus just uses other textures blended on top of the reflection texture to get that algae look. That is some of the coolest water in the game though, right next to the little stream in Albatross.Birelli said:Try looking at an Epic map that implements EnvMaps for water reflections (from memory Antalus has a pool with this). They behave in the same way...yet I imagine you never noticed that it was happening did you? It's one of those little tricks that only show up to the author of the map, everyone else that's not thinking about it doesn't even notice (well, unless they're looking for it)
Actually, you can. It's not as good as a true dx8/dx9 pixel shader emulation but using a texture camera/unrealscripted texture can achieve a reflection. Problem is clarity of texture (They are usually really small textures for performance) or low performance.1337noob, like others have said, real-time reflections are not possible in this Engine.