Precaching after screenshots

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wiggum_pi

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Dec 28, 1999
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Everytime I take a screenshot in UT, it says precaching, and freezes for 20 seconds. I have a TNT2 -- any way to fix this?

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Who's gonna be the odd man out? I want to be the odd man out.
-- CookieMnstr|PuF
 

wiggum_pi

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Dec 28, 1999
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BTW, I have my cache size set to 32 MB on my 128 MB RAM setup.

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Who's gonna be the odd man out? I want to be the odd man out.
-- CookieMnstr|PuF
 

Lizard Of Oz

Demented Avenger
Oct 25, 1998
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In a cave & grooving with a Pict
www.nsa.gov
Edit your "unrealtournament.ini."

Go down to the [D3DDrv.D3DRenderDevice] section and change...

UsePrecache=True

to...

UsePrecache=False

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"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."


-Lizard Of Oz -aka- {PuF}Lizard- nguid = 391733
 

CHRYSt

You can't help that. We're all mad here.
Jan 14, 2000
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I got that last night. It only does it on my system if I have more than 50 bots. The precache is to reload where all the bots, models, weps and stuff have moved to during that 1/10th of a sec it took to take the shot.


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"Where's the BACTINE?! Some of this blood is MINE!!" -- JTHM