In the June 16, 1999 news from
http://unreal.epicgames.com is this:
Take a screenshot of your map.
Use an art program to convert the shot to a 256x256 .BMP or .PCX.
Start UnrealED.
Select the Texture browse tab.
Click "Import" and select the screenshot you took.
Enter the Package name "MyLevel" make sure you spell it just like that.
Enter the Texture name as "Screenshot" make sure you spell it just like
that.
Import the screenshot with mipmaps turned off.
Open the Level Properties for your map.
Under Display, set the texture to the one you just imported.
Save your map.
Thanks to GreenMarine for that bad boy.
alien8
PlanetUnreal |
ModCentral Unreal