What of those both shall i buy ? will probaly buy both anyway but what are the major difference between the two ?
- UT2 will be more pure and simple FPS (UT/Quake style)
- U2 will be more complex and strategic (Tribes/TFC style)
My guess is that UT2 will be the game of choice for the deathmatchers while those who prefer teamplay will play U2.
I read the Previews. I read lots of them and I read them very thoroughly(sp?), and based on that came to the a.m. impression.Originally posted by fragswill
When reviews start coming out, read them. They are a lot more reliable than the guesses/rumors/bs in the above posts.
Originally posted by fragswill
When reviews start coming out, read them. They are a lot more reliable than the guesses/rumors/bs in the above posts.
Originally posted by fragswill
When reviews start coming out, read them. They are a lot more reliable than the guesses/rumors/bs in the above posts.
Originally posted by fragswill
Are saying you know what the games will be like? I don't mind speculating, but don't talk like you know everything about a game you've never even seen.
I'm not talking about your post tetris.
Originally posted by RegularX
Things I wrote in the preview did not come out of my head, they came from FAQ's (including Tetris'), interviews, or previews by Legend, Epic, DE or sources who have seen early build of the games, and where it was speculation or estimation, I made it clear that's what it was.
If there are specific parts you question about it, why don't you bring those up instead of assuming I'm just conjuring things out of things out of thin air? I'm not saying I know everything about the games, nobody is. I'm just offering my impression after doing the research.
Originally posted by RegularX
They haven't released a lot of details about it, because they're really selling up the single-player aspect, which we should all hope rocks hard.
There's supposed some new class-based stuff, and changes to the basic gametypes.
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Originally posted by RegularX
UT2 is going to be really changing the rules. No pickups, more squad based, characters with abilities. It's going to be incorporating aspects of RPG style play as well a squad-tactical. Put this into a "tournament" framework, where you are building up a team for competition, and I think this will be a serious "Sequel" to the game we've all grown to love.
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Originally posted by fragswill
Erm, some more concrete examples would be nice.
Originally posted by fragswill
Erm, some more concrete examples would be nice.