While it should not matter how many kills/points you got compared to the other players.
You still need to know how good you & your team were in that game.
// another name, better atmosphere and different idea :
The name 'scoreboard' makes this sound too much like you are in some kind of competition instead of a war.
So changing the name to 'debriefing' (at the end of the round) and 'OpFor Intel' (or something like that during mid-game) would at least fit better in the simulation 'Infiltration' is trying to be.
// What is in it ?
Generic :
- in game -
- debrief -
- personal statistics -
note :
'Confirmed kill' :
an ememy killed by one teammember and who was seen killed by at least one other.
estimating the number of survivors :
the more confirmed kills, the more accurate the number of survivors is going to be.
If more teammembers see the same teammember killing the enemy, then the accuracy of the survival-count also increases.
example :
- enemy killed by 1 player : kill not confirmed
- enemy killed by 1 player, but two teammates see the kill : kill confirmed
if there were 6 players on the team, you get 50% (3/6) chance of getting an accurate survival-count.
You still need to know how good you & your team were in that game.
// another name, better atmosphere and different idea :
The name 'scoreboard' makes this sound too much like you are in some kind of competition instead of a war.
So changing the name to 'debriefing' (at the end of the round) and 'OpFor Intel' (or something like that during mid-game) would at least fit better in the simulation 'Infiltration' is trying to be.
// What is in it ?
Generic :
- name of the map (of course)
- teamnames of every team in game ('Blue team' vs 'Red team' or something mapspecific like 'USSR 1st Division' vs 'Delta Force')
- the estimated percentage of survivors per team
- known number of survivors for your team
- casualties for your team
- the names of the (accidental) teamkillers on your side
- -personal stats-
- in game -
- percentage of objectives completed
- the objectives on that map
- if the status of objective(s) is 'complete'/'failed'/'XX %'-complete
- debrief -
- confirmed kills on the opposing force
- Mission failed / accomplished
- How well the mission was done (time/casualties/objectives completed etc.)
- personal statistics -
- efficiency : shots fired vs kills
- survival rating : kills vs deaths/wounds suffered
- most feared weapon : what weapon killed you the most (or did the most damage)
- personal enemy : enemy responsible for most of your wounds/deaths
note :
'Confirmed kill' :
an ememy killed by one teammember and who was seen killed by at least one other.
estimating the number of survivors :
the more confirmed kills, the more accurate the number of survivors is going to be.
If more teammembers see the same teammember killing the enemy, then the accuracy of the survival-count also increases.
example :
- enemy killed by 1 player : kill not confirmed
- enemy killed by 1 player, but two teammates see the kill : kill confirmed
if there were 6 players on the team, you get 50% (3/6) chance of getting an accurate survival-count.