StarCraft II

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ThirtySixBelow

tactical inaccuracy
Feb 6, 2005
538
0
0
I'm pretty excited for the game. With all of these units you will be able to get pretty creative in your invasions. I was never an SC pro so I can't comment on how all of this might affect gameplay, but it looks fun. The custom maps and gametypes online are what kept me playing this game for years, so I'm looking forward to that most.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
It definitely does look cool, but ... (and that's a pretty big one) I really hate the "ultimate fast-paced competitive rts"-label they're placing on their own game.

I hope this game gets a demo, because even though I'm probably going to dislike it I'd really want to make sure it's after playing the thing.

*argh* I say, because there's so much potential for a game like this to be fun for everyone and it looks like it's being wasted in order to please a 'competitive' community and that's not giving me many reasons to remain positive about the end-result although the sp-campaign does sound interesting. :(
 

-Jes-

Tastefully Barking
Jan 17, 2005
2,710
19
38
DM-HyperBlast
A lot of units on screen at any time compared to past blizzard games.
Always a plus. I mean, fer the love of Hal's serious cat, Dune 2 had more activity on-screeen compared to SC1.
the thing is im sure they did a lot to the interface to reduce the mouse clickage that was notorious for SC1 (can you say 12 unit max selection?)

-SNIP- (click the quote link if you want to read the rest, for fudges sake!)
Which can only be commented on by anyone who has played OTHER RTS'es as:
FINALLY!

Hell if "good news" like that tidbit about the game keeps on rolling in, it might just be a mere percentage worth it's hype! :D


Anyway, This'll give my old man something to chew on while he awaits the C&C3 xp.
Not really sure if he'll bite, though as he pretty much rated SC1 as his lowest rts experience so far. (don't make me put up his rts-played list)
He's begun to be... picky... these later years. :lol:
 
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T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
http://pc.gamespy.com/pc/starcraft-2/858336p1.html

Dustin Browder: One of the big issues is the tension between micro-managing units and macro-managing your economy. We've made some changes to the UI to allow you to do multiple building selection, and to basically select an unlimited number of units. A lot of the very hardcore players are concerned about multiple-building selection because they think it reduces skill. Now I can go back and double-click on my barracks, select all five of my barracks, and build a marine. Before you'd have to click marine, marine, marine, marine across the entire base.
I hope they keep that. :)
 

Fuzzle

spam noob
Jan 29, 2006
1,784
0
0
Norway
Bah, "skill".

I'm all for macromanaging as long as every decision is made by the player. These games shouldn't be about who can click the fastest and most accurately, but the tactical and strategic moves you make. The easier it is to input those decisions, the better.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
Indeed ... if that is the attitude the SC-players have towards 'skill' then I hope SC2 is a huge failure.
I could understand that placing buildings within the range of each other could be seen as a skill, but compensating stupid placement by fast reflexes and then telling everyone that it is a 'skill' ? That is absolutely horrible. What's next ? neon-glowing brightskins for the units ?
 

Adelheid

Bernstein
Jan 23, 2008
1,022
0
0
44
Nowhere.
Erm... I don't want to say this... but... umm... new Kerrigan isn't sexy and I thought the old one was and I don't like it...

...you can stop looking at me like that now.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
I can sort of see what they mean by saying it takes less skill, but that doesn't mean it's not stupid. Moving units around the whole map while having selection limits and having to click for each factory and every marine you need for the duration of the map takes time to get down.

But it sucks. A lot. For me to enjoy RTS it can't be so difficult to get new units out and into the field. It's f**king annoying and the reason why SupCom sucked me in. To think I could set a factory to automatically build a certain mix of units forever was awesome. I seriously doubt SC2 will go that route, but multiple building selection is definitely a step in the right direction away from annoying.
 
Apr 11, 2006
738
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I haven't been following StarCraft 2 that much lately, but today I did do some reading online on www.sc2blog.com. After looking through probably three months worth of materials... I'm really quite amazed at how completely awesome StarCraft's community manager Kirune, and other StarCraft developers in general are. People pose questions, answers are given. Feedback is supplied on the general appearance of the game - Developers decide to add some desaturation. People comment on appearances of specific units, effects, or the roles of units in the game and developers give straightforward answers on their decisionmaking processes behind them. In general it seems like the developers realize they are making what is essentially a loveletter to the millions of fans who played the original, and so are interacting with them to a degree and with a humility that's truly refreshing. And all of this is in addition to actually releasing tons of preview images, the cinematic trailers and the actual gameplay trailers.

And the game isn't even in beta yet. I'm really hoping that even some of the units that are cut, or will be cut, make it into the game regardless for modding purposes. Mapping and modding for StarCraft 2 looks like it'll be huge fun.
 

-Jes-

Tastefully Barking
Jan 17, 2005
2,710
19
38
DM-HyperBlast
He's an Ex WOW player looking for a better drug.
Lol, EX?

We don't want him in the GW ring. He was there trolling about a year ago. Badly, no less.
He got his heinie handed to him, figuratively speaking.


But anyway, yes when it comes to publicity management, Blizzard has always been doing a great job.. Not that they have any competiton, anyway. ;D
 

neilthecellist

Renegade.
May 24, 2004
2,306
0
0
San Diego, California
www. .
WTF.

All of the "new" units are COMPLETE ripoffs from Command and Conquer 3: Tiberium Wars


  • Protoss Colossus = Scrin Tripod. They look the same too, blue+yellow mesh.
  • "Terran Reaper" = Zone Trooper. Same abilities, slightly different looks.
  • "Among all the changes, it appears that Zerg and Protoss have changed the most." Um.... Like NOD and Scrin (added) were changed in CNC3.
  • "...Flying transport ships (Protoss) that can be landed and generate power fields." Uh, like the Outpost in CNC3. (Outpost creates buildable area, like the Protoss Pylon)
  • "There is a Protoss unit called the Mothership that has special abilities..." LIKE THE SCRIN MOTHERSHIP. Oh and guess what, THEY LOOK THE SAME.
  • "Most impressive of the Terrans is the giant 'Thor' unit which is a giant, moveable, walkable tank..." Yeah, like the GDI Juggernaut. They look the same too.
  • Music sounds like Star Wars Episode 1-3. I hated those.
Just get CNC3, unless you just want SC2 for the story.

Better graphics too.
http://image.com.com/gamespot/images/2006/348/reviews/932602_20061215_screen003.jpg
http://www.timeofwar.com/cnc3/images/screenshots/ingame/2.jpg
http://grufix1.gr.funpic.de/e32006/cnc3/pics/02.jpg
http://cnc3.net/images/screenies/nod_gdi_vs_aliens_forum.jpg
http://www.light-fire.net/images/games/screens/cnc3scrn.jpg
http://cnc3twe.files.wordpress.com/2007/08/kw_aug06.jpg
http://www.game-maps.net/downloads/cnc3/maps/screens/CnC3_4P_ARiverRunsThroughIt.png
http://www.asylum.slipstreamproductions.net/images/Media/crus01.jpg
http://www.commandconquer3.com/gallery/albums/userpics/10001/uber_nuke.jpg

NOTE: All the screenshots above are from the CONSOLE versions of the game.
 
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