1) Are games created with the runtime eligible for entrance in the "Make something Unreal" contest?
2) There seems to be no WeaponFire class in the runtime source, I see that there is firing functionality in the Weapon class itself, but WeaponFire is native in UT2k3 and for the TC I am coding for I was hoping to keep ut->utruntime code conversion somewhat easy. Is WeaponFire going to be added considering it's native in UT2k3, or are we forced to rewrite code using the new system?
2) There seems to be no WeaponFire class in the runtime source, I see that there is firing functionality in the Weapon class itself, but WeaponFire is native in UT2k3 and for the TC I am coding for I was hoping to keep ut->utruntime code conversion somewhat easy. Is WeaponFire going to be added considering it's native in UT2k3, or are we forced to rewrite code using the new system?