Other SP-Factory Brothers in Arms Hell's Highway

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evilmrfrank

Banned
Apr 22, 2005
1,631
0
36
35
Florida, US
www.evilmrfrank.com
Level Info:
This level was created for a design test for a company so thats why you don't have a squad as they had a bit of requirements. That is also why you have to do some kinda strange things gameplay wise in this level. Not a straight up normal Brothers in Arms map but should still be kinda fun and interesting :) Map also doesn't have anything trigger it complete and I don't have the time to try out the suggestion from the other thread to complete the map so once you complete the objective after the train passes the map is finished :)

Screenshots:
[SCREENSHOT]http://evilmrfrank.com/images/SP-Factory1.JPG[/SCREENSHOT]

[SCREENSHOT]http://evilmrfrank.com/images/SP-Factory2.JPG[/SCREENSHOT]

[SCREENSHOT]http://evilmrfrank.com/images/SP-Factory3.JPG[/SCREENSHOT]

Download:
http://evilmrfrank.com/Files/SP-Factory.zip

Installation Instructions:

Copy the map file into My Documents – My Games – BIA Hells Highway – SumacGame – Published – CookedPC – CustomMaps if the folders don’t exist just make them in that order and place the map into the custommaps folder. Once the map is copied to that location you will need to enable the in game console so you can load the map.
Open this link for instructions on how to enable the console - http://biasdk.gearboxsoftware.com/wiki.php?n=Main.HHEnableConsole

Once the console is enabled you can run the game. When the main menu comes up press the tilde key to open the console and type “open SP-Factory.gbxmap” (without quotations) to run the map. Everything else should run well from there.
 

Soulwax

Amberlamps
Jul 8, 2009
120
0
0
30
Belgium
Visually stunning (aside from the train tunnel exits and entrances), can't deny that, but why did I find no other solution than to ghost over the gap in the beginning?
Other than that it was pretty sweet though.

Oh, and the dropped gate interfered with the German ragdolls, they got all bugged up.
 
Last edited:

evilmrfrank

Banned
Apr 22, 2005
1,631
0
36
35
Florida, US
www.evilmrfrank.com
Yea I wouldn't have had time to do the train entrances and exits so it was a quick fix... I did mention that some of the gameplay parts might seem a little odd cause of requirements the design test set. The first part of the level you have to shoot the chain holding the large beam hanging over the gap. Nothing I could do about the Germans. I tried making them gib, and making them disapear, neither worked :(
 

evilmrfrank

Banned
Apr 22, 2005
1,631
0
36
35
Florida, US
www.evilmrfrank.com
yea. It was obvious for the guys I did the design test for since they knew what to expect XD Also I wanted to have it swinging a bit so it would be a lot more obvious but I couldn't set it up to swing then fall down when shot with out the in between looking messed up XD