How is the collision of the ball set up so it rolls smoothly and still collides with everything?
I'm working on my second ever map, inspired somewhat by DM_Blockland.
Among all the kActors is a giant ball perched on a spike way above the level. If you shoot it it falls off, bounces down and causes havoc as it demolishes everything it hits.
The ball is converted from a BSP sphere, with the Simplified Sphere collistion. This works fine, except it does not collide with shock balls, redeemer missiles, avril missiles and players.
If I use the Sphere Primitive builder brush and save that as the collision, then it does not roll smoothly and tends to get stuck resting on one of its faces.
Any advice on how I can set up my sphere?
I tried opening The Ball mod's maps in the editor so I could see for myself but the editor kept crashing.
I'm working on my second ever map, inspired somewhat by DM_Blockland.
Among all the kActors is a giant ball perched on a spike way above the level. If you shoot it it falls off, bounces down and causes havoc as it demolishes everything it hits.
The ball is converted from a BSP sphere, with the Simplified Sphere collistion. This works fine, except it does not collide with shock balls, redeemer missiles, avril missiles and players.
If I use the Sphere Primitive builder brush and save that as the collision, then it does not roll smoothly and tends to get stuck resting on one of its faces.
Any advice on how I can set up my sphere?
I tried opening The Ball mod's maps in the editor so I could see for myself but the editor kept crashing.
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