Mind sharing you IG scripts with me

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
[ enter Gorge from darkened room ]
Gorge: You Suck!
Asp: Try turning the safety off!
[ Gorge approaches the screen ]
*Gorge is enlightened by his own enhanced ShockRifle
Asp: Haha!

Act two isn't finished yet, but I have some strong ideas. ;)
 

Radiosity

Minty Fresh!
Jan 3, 2003
2,217
0
0
45
UK
www.radiant-studios.net
WalkingMan.....what the hell is that thing? In your sig? I know someone on another forum who has that as his avv, it's freaky.....;) Is it an american thing by any chance?

edit: I mean the brown teddy with the huge teeth........ :eek:
 

Renegade Retard

Defender of the newbie
Dec 18, 2002
6,911
0
36
TX
Visit site
hal said:
[ enter Gorge from darkened room ]
Gorge: You Suck!
Asp: Try turning the safety off!
[ Gorge approaches the screen ]
*Gorge is enlightened by his own enhanced ShockRifle
Asp: Haha!

Act two isn't finished yet, but I have some strong ideas. ;)

:lol:
 

edhe

..dadhe..
Jun 12, 2000
3,284
0
0
43
Scotland
www.clanci.net
Buddy, if you want 'binds' for communicating in the team games i have, just like any Ci, and most ctf clanners, have a bind set. I could send you info, my .ini or anything else really so it helps.

But whilst we're on this subject, we could make a sticky with comms binds for the BuFfers before.
 

Mr Evi1

New Member
Mar 22, 2002
336
0
0
UK
come.to
Here's a nice script for instant gibbing:
Code:
static function class<Emitter> GetPawnDamageEmitter(vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
{
	if(class'GameInfo'.static.UseLowGore())
	{
		return none;
	}
	else if(bLowDetail)
	{
		return none;
	}
	else if(Damage >= Victim.Health + Damage)
	{
		//Extra gibs!
		if(Victim.IsA('xPawn'))
			xPawn(Victim).SpawnGibs(rot(0,0,0), 1.0);

		return class'SplatEmitter';
	}

	return none;
}
Guaranteed to gib anything instantly! :D :D