No LOLLLWarlock has flaws, but I don't play it competitively. It's fun over system link with my buddies, and that's about all I care about. And believe it or not, playtesting can yield good results, whether you think it can or not, or whether or not you agree with the results. I don't want to argue semantics though and I certainly don't fault you for disliking Warlock...in fact, I agree with its tactical flaws. But don't flame me for stating that Warlock is why it is for a reason, not some random LD design...which is what you inferred initially.
I really don'T want to start any flaming lol, you maybe, misunderstood me lol. There is nothing I respect more than video games lovers, even with different views, opinions and experiences. We have a lot of talented guys here.
Warlock, can be enjoyable, unfortunately I don't see how it could be accepted by MLG.
I do think that Level Design and Game Design are way too complex for a 5 years old kid because it requires some kind of general culture, creativity and understanding, but I do think that a 5 years old kid could do better than Warlock lolllll. I must add, with the next gen games coming and with their complexity, I doubt that a five years old kid would be able to balance and deal with all that (not talking about just run, jump and gun games)
Playtesting is great, but it can be wrong if not verified properly. It isn't an easy thing and making mistakes and learning from these are a natruel way of life so we can't blame that. So I do agree with you.
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