This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack.
The patch change list is included in the patch. After installing the patch, you can find it at ut2004\help\readmepatch.int.txt. Here are the changes from 3323 to 3336:
Onslaught related:- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- mproved artillery explosion effect
General Gameplay:- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
Demo recording:- Fixed client-side demo recording of vehicles
Networking:- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
Menus:- Fixed map list menu problems with bonus vehicles and custom link setups.
Editor:- Fixed Unrealed working with Windows 98 (See note below)
Mod Author Related:- New script profiling tool.
- Added (slow) full dangling reference checking option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend running a dedicated server with bots with this option enabled, connect to it to start the match, and let the bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
IMPORTANT NOTE REGARDING UNREALED and Windows 98
If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This file can be found at the following url:
http://www.dll-files.com/dllindex/dl....shtml?msvcp60