According to the UDN, you can make an emitter look as if it's already been going awhile when your map starts.
so for example, my steam doesn't look like it's just started to players who spawn next to it -- i'd like a full plume rather than a few wisps that take a few seconds to get going.
The question is -- how do I do it? I've set RelativeWarmupTime but it still looks the same as before
so for example, my steam doesn't look like it's just started to players who spawn next to it -- i'd like a full plume rather than a few wisps that take a few seconds to get going.
The question is -- how do I do it? I've set RelativeWarmupTime but it still looks the same as before