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-   -   UT3 VCTF-Electro (http://forums.beyondunreal.com/showthread.php?t=187795)

plugh 23rd Aug 2009 08:45 PM

VCTF-Electro
 
Name: VCTF-Electro
Version: Final V1.1
Compatibility: Unreal Tournament 3 Patch 2.1
Description: Resistance is futile.
Comments: A small to medium sized VCTF map set in a futuristic electrical power plant. There's lots of fun things to play with, including shoot triggered electromagnets, plasma pits and dynamic ramps. Gravity tubes connect the lower levels with the upper levels, and can be used by both players and vehicles. A health station central to the map which can be triggered to cause damage, provides an interesting alternative to the megahealth. The flags are positioned on floating pads which rise and fall between 3 levels offering many routes away from the flags. There is also a score based vehicle spawning system which gives the losing side extra vehicles, If the score difference is 2 or more then a nightshade is given, 4 or more and a darkwalker is given. There is also a shield around the flags which ejects people from the nightshade if they try to put deployables on or near the flags.
Credits: Map design and build by me. The Hedsteem Crew for beta testing.. Thanks guys : )
Homepage: http://www.plugh.co.uk
Download: PC (Hedsteem)

** The map has been updated, please re-download. **

Screenshots:
http://www.plugh.co.uk/images/electr...o1_640x480.jpg

http://www.plugh.co.uk/images/electr...o2_640x480.jpg

http://www.plugh.co.uk/images/electr...o3_640x480.jpg

Enjoy : )

Darkdrium 23rd Aug 2009 08:54 PM

Looks and sounds awesome, downloading :)

Some graphical critics:
Some materials and static meshes are scaled way too much and look blurry. Those purple balls in the sky are a bit ugly to be honest, perhaps an emitter or a flare would look better?
On the subject of emitters, it seems your energy effects are meshes with no collisions for the most part, it would look better with emitters and a bit of random factor in them.
The lighting apart from the coloured areas seemed all white and bland, with not much shadows going on.
Maybe it's my custom character model's physics that are wrong, but those teleporters in the middle on each side made my character have a seizure shortly after teleporting. They also have no sound playing.

Apart from that, the interactivity seems quite fun :) Have not tested with bots, just toured the map. Nice job :)

_N_ 24th Aug 2009 03:06 PM

:eek:!! Holy smokes, I think we're looking at an MSU phase 4 winner, awesome job!

Cobra 24th Aug 2009 07:25 PM

Great looking map. Great job. But like almost every VCTF- the bots are very week whit veh:

M.A.D.X.W 24th Aug 2009 08:15 PM

Sounds like allot of kismet work went into it :O
Lighting does look a bit bland, but I'll download and see it properly.

plugh 26th Aug 2009 11:27 AM

The map has been updated, please re-download. Sorry for any inconvenience.

Download: PC (Hedsteem)


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