Anyway, the Protoss look way overpowered compared to Zerg though. Both players were sitting on 2 bases the whole game, the Zerg was actually mining his second base first, yet the Protoss was apparently getting 2x the resources as the Zerg (?). This doesn't make any sense, especially since the Zerg expanded a second time. The only reason I can see is the Zerg guy couldn't produce enough drones while also producing combat units, which has always been a problem. If the Protoss can truly gain such a commanding economic advantage through conservative no-risk play it seems like a problem.
Also, the Protoss had no trouble building up swarms of units comparable to the Zerg. I don't have so much a problem with that except all of the Protoss units are clearly superior in a one-on-one matchup, so there is no upside for the Zerg there. Those Nullifiers are just disgusting with their apparently quite cheap force field ability they used over and over in the video -- Combine blocking off locations on the map with teleportation abilities of other Protoss and it is just sick.
Realize however that the zerg player did attack quite a bit. There were several times where he was close to doing some real damage, but it never happened. The problem was that he had to keep the pressure on, and that prevented him from building up the economy. He just never had enough drones. Not to mention that his initial build was screwed up for quite some when the protoss player denied the initial expansion.
The special abilities also made a big difference here. They have short cooldown times, and are extremely powerful. The zerg didn't really have anything to counter with when a good micro strat came along with the warping and the crystals. The beta is going to be painful with a lot of balance changes, and whining from fans that this and that got nerfed.