No, it wasn't.
Spore was still the #2 best-selling PC game this holiday season. Pretty much any search you do about Spore reviews or user experiences will be negative. It's fairly easy to see that whining on the Interbutts doesn't affect Joe Blow in any way, shape, or form.
Not only that, but UT3 is/was apparently the #3 game sold on D2D.
And yet UT3 still has very meager online numbers -- a few hundred at best (and that includes the entire world).
Just an interesting comparison on xfire I know xfire isn't the best source as it only tracks people who have xfire but it shows a heck of a lot more than 500 people playing This is also showing players that play online and offline.
players playing daily:
UT3 - 1440
UT2004 - 2,257
UT1 - 660
Gears of War - 677
Call of Duty 4 - 139,619
Team Fortress 2 - 7,599
Left 4 Dead - 15,494
Well, no, not really.Point to evilmrfrank
how we get more pll in ut3 the game is great i no that it have some bugs but it dont stop me from playing
the is noting wrong with the gameplay tooo me what you guys and woman! think
I don't mean to come across as offensive, but...It should probably be renamed to the yearly naming convention since the UT3 name has a negative aura around it.
UT2(004) is IMO the biggest failure in the series because it never really was an UT game to me. That stupid yearly naming convention and everything else related to that wimpish sports related bull**** should be ditched and gone forever and ever.
UT should be about gladiatorial combat to the death, where everyone fights for his or her own survival, not about some stupid sports competition.
Well, no, not really.
xfire shows people playing the game, but does it only list online players? Remember that many players only play offline matches, so unless those numbers can be definitely for online players, those stats don't really mean anything.
I really don't see why this matters. You could ignore the story and it would basically be a tournament.At least UT200x was about a tournament (i.e. the "T" in "UT"), quite unlike UT3 which was about how FPS stories are butchered at will. (and about a war)
IMHO a tournament (whether treated as a sport or just an entertaining fight for one's life) sounds much more reasonable if there's stuff like time/score limits, announcers, or even match rules in general. In that regard UT200x was true to the original, which also just was about an entertainment event. Think pro-wrestling, just with weapons and respawners.
Point to evilmrfrank
Makes no sense? It degraded..? Explain...Sure, it was fun while it lasted, but in the end it lacked almost everything that made UT great.
I never use(d) X-fire, but if statistics from Xfire are only about other users with Xfire, then Xfire statistics aren't worth much.Xfire has a way worse problem than that: it only shows people playing games while running Xfire. Statistics based on that tool are pointless for anything else than "players running game applications simultaneously with the xfire application."
That stupid yearly naming convention and everything else related to that wimpish sports related bull**** should be ditched and gone forever and ever.
UT should be about gladiatorial combat to the death, where everyone fights for his or her own survival, not about some stupid sports competition.
Let's face it, Quake and Unreal are probably the only two PC franchises that are continuing this style of gameplay. While this puts them clearly in their own niche, it's also a niche where you can still play the previous entries in the series....
Change the way everything is done, to the way weapons fire, to the way we move, basically everything.
Quake Live is probably not going to grab anyone's attention away from Quake 3 for the most part for one big reason: it can't be modded.No, X-fire shows all X-fire users who have launched the game (be it on or offline play) for the entire day, that does not mean that a person logging in to find a server will suddenly see a thousand players populating the servers at the same time.
My guess is that UT3 has an everage playercount of 350 people in a 24houer period, the numbers are around 200 or less people most of the day, in the peak houers, the numbers will rise to just below 600 usually, and then there's some gray zones inbetween where you find 300-400 people playing for a few houers, this is the reallity online players face, they are lucky if they can find more than 600 people playing this game at the same time (and the numbers are global).
Thus, it is no wonder that people allways complain that it is hard to find populated servers with a good ping.
I ask you guys, how often have you heard that Quake4 is dead online? that nobody plays it? and how often have you found yourself agreeing with this?
Well UT3 is drawing extremely similar player numbers to Quake4, it usually only has a handfull more players, or around 50 more people durring peak houers usually.
Actually, as i write this, Quake4 has 4 more people playing it than UT3