If you want Epic titles (shrug) - buy a console.
Or not, choice is yours
If you want Epic titles (shrug) - buy a console.
Of course we would. Why wouldn't we? But this isn't the issue at all, several series that started on PC and several developers hat started on PC are shifting to console exclusivity. I will take what I call nerfing and you call "consolization" over losing any of my favorite games to console exclusivity any day.That's hardly the point now is it? the point is we would rather that our PC games had stayed PC and had all the PC things we know.
I can't REALLY comment on that, however most people wouldn't complain because the interface wouldn't be different than on the consoles and they hadn't already had something they considered better for it. Plus "on console" doesn't automatically equal "consolized" which is why I think that word is silly.You don't hear people complaining when a Console game, that has allways been a Console game first and formost, gets ported to the PC, because we know what to expect of such a thing, we know it will be a Console game at heart, If the next Mario game came out on PC, nobody would berate it for its obvious Console roots,
You do because the controls/gameplay are made for consoles. Ironically, the interface is almost exactly the same but doesn't feel nerfed at all, which is the polar opposite of what we have with UT3.nor do you hear people ragging on GOW-PC for beeing "Consolized", because we all know it is infact a Console game that has been ported (and if anyone has actually been dumb enough to call it that, feel free to slap them for me).
And yet, aside from the UI, none of these are much of a problem with UT3 on PC.The problem occurs when a PC franchice changes gears and goes Console first or "multi platform" (which is just another word for "Console first", since the Console is the technical bottleneck, the game will obviously have to conform to its maximum, and not the PC's maximum), because this changes the game in many ways, it means smaller maps made for 16 player support instead of 32, it means simplified controls, it means simplified UI's and options, it often also means simplified gameplay, it means smaller textures, it means alot of things, alot of things that would never have been an issue had the game stayed PC exclusive, it quite frankly means PC games that are not as deep or as good as their older incarnations on the PC (and i am not just thinking about the UT series when listing thease things, but many other formerly PC exclusive games that are now multi-platform).
Of course we would. Why wouldn't we? But this isn't the issue at all, several series that started on PC and several developers hat started on PC are shifting to console exclusivity. I will take what I call nerfing and you call "consolization" over losing any of my favorite games to console exclusivity any day.
And yet, aside from the UI, none of these are much of a problem with UT3 on PC.
Blaming smaller maps on the consoles is silly. Did you play UT? UT gameplay is OPTIMIZED for no more than 16 players, not nerfed to not allow more than that. UT2004 didn't even work well with more than 16 players, even on maps that claimed to be for that number.
The texture resolution is higher on the PC version.
The gameplay is not simplified over UT.
Frankly, I just can't really agree with where this line of thinking is taking you. My philosophy here is:
PC game = good.
Console exclusive = bad.
Part of the problem is that the depth of a game is directly proportional to the amount of time that must be spent on the art assets for that depth.
For example, back when Unreal came out, LDs were churning out 3-4 levels in a few months. Now they are lucky to get out one high quality level in that same amount of time. This automatically results in recycled content and/or less deep (in any area) games.
Personally, I've gotten used to thinking of games as "long movies". If they can tell me an enjoyable story in an amount of time proportional to it's cost, I'm sold. Something like HL2 Ep1 really kills me, though... $19.99 for a couple of hours of gameplay is a pretty sorry excuse for a game.
Or not, choice is yours
Version 4 will exclusively target the next console generation
WarTourist said:The first thing this means to me is UE4 will support the PC. People can't be unhappy about that, right?
I just find it amusing that people seem like they would rather not have a PC version of a game than have a PC version with a half-baked UI.
Personally, I like my games on PC
Ye$ it will. Exclusivity gives you a lot of money, why not go that way?
And it certainly is consoles that made Epic Games a so popular game studio.
Yeah, Jeff is right, we just have to wait 1 year to get these games ported to our PC's.
It will be worse if it is a console experience on a PC. A PC game should be better than a console game, and having it reversed is just plain bad. What this announce contributes is that PC gamers at now second-class, behind the cool and hip console gamers. And your view doesn't change this either, because if everyone is like that then it will just send a message that PC gamers are willing to take this kind of abuse from developers and eat up games that are outdated (even if by only a few months).it can't be WORSE than it was on the consoles (in general, I know some are .
Yeah, Jeff is right, we just have to wait 1 year to get these games ported to our PC's.
It seems that it is the console makers that gain from exclusive titles. Game developers will want to develope for as many platforms as possible, since there are more "potential" customers on all platforms than on a sub-set of platforms. But console makers wants exclusive titles to persuade gamers that wants to play some games on a platform, but not have said platform to buy the platform to play the games. Obviously this won't change the minds of people that are against the platform but for others that are neutral or just needed a push, that may provide the required incentive. So console makers pay incentive to game developers for exclusive titles.I wonder why exclusivity gives money, from what Ive seen multiplatform titles sell very well, the main problem there is infact the staggered release dates.
Anyways you could cut that time in half easy with official emulator support on PC.
So console makers pay incentive to game developers for exclusive titles.
The amount of games coming for the PC that are at all interesting had dropped into depressing numbers between 2003-2007, and I, for one, am glad to see developers/publishers starting to give it a second look now, regardless of the quality of the "port".
It seems that it is the console makers that gain from exclusive titles.