View Full Version : DM-Mazzlezbunker

7th Jan 2002, 10:16 AM
Hola! Im a mapper for HL which has just finished my first UT map (its kinda hard to get used to Ued when you have mapped for another engine for a while). Its pretty good for 1vs1 battles, or 2vs2. Anyway, here it is :)

download map here: http://www.mazy.net/maps/dm-mazzlezbunker/dm-mazzlezbunker.zip




7th Jan 2002, 10:44 AM
Not bad :)

7th Jan 2002, 12:01 PM
yes not bad, you obisvioully looked too other ut maps :)

7th Jan 2002, 12:04 PM
hehe, yah. DM-Malevolence was my main source of inspiration. I also picked some from DM-Pah though :)

11th Jan 2002, 07:50 PM
Originally posted by Mazy
hehe, yah. DM-Malevolence was my main source of inspiration. I also picked some from DM-Pah though :)

anyway. screenies look nice. though I dislike somne of the textures(personal impression) and you could work on the lightin. maybe sopmething that ads more atmoshphere... dark or at least some shadows... I know most half life maps were really bright...

11th Jan 2002, 08:14 PM
I should sue


looks a little 'chunky' and your lightings kinda bland, 2 things that malevolence suffered from horribly (I was but a humble n00b when I made it so plz dont draw any kind of inspiration from it :P)

11th Jan 2002, 09:13 PM
hehe, yah. The lighting is kinda ****ed in many ways. But this is mainly a test map, just to get started. The lighting system in unreal is alot different from HL's/Quake's (in unreal u can actually change more stuff than just the brightness) :))~~

btw, how do u get ur maps reviewed on nalicity? I dont think i'll score very high wiff this ripoff :D, but im just interested to see what i can score

12th Jan 2002, 08:54 AM
basing on the shots i would give it a 5-6 :)
mail a reviewer, someone who is kinda alive, so varpu or rabit wolf, but nc is dead atm, just wait a time until its back :) everything is dead actually