View Full Version : skyboxes

6th Jan 2002, 07:34 AM
i'm having trouble with skyboxes. the clouds don't look as good as they do in the official ut maps, i tried tutorials but they still look weird (the clouds can be seen through), and it looks really bad, the edges of the clouds are all blocky... little help? :(

6th Jan 2002, 10:02 AM
i found a tutorial here and there but can't remember where any of them are. take a look at some other maps and see how that author created their sky.

6th Jan 2002, 10:03 AM
one more thing, don't use ambient zonelighting in your sky. just use straights light to light it up

6th Jan 2002, 10:15 AM
ambient can be used :) just depends on wich type of skybox
did you made your texture translucent ? :D

Call me Erdrik
8th Jan 2002, 04:55 PM
I usualy set ambience to 0 and ad a couple lights below the cloud sheet. Modify the light radius, and brightness so that the clouds fade out(so the very edg of the sheet can't be seen), and make the light special lit, and the cloud textures special lit. then Im free to light the rest of the skyzone without effecting the clouds... I like dark star filled skys with the clouds (brings them out more), but thats just me. :D lol

8th Jan 2002, 10:21 PM
Skyboxes take time, but are well worth it, so I'll offer my humble advice:

I would never use ambient lighting for anything, but thats just my opinion.

For clouds, find a good generic texture, and make sure to change the size of the texture , so it doesnt look tiled. Setting it to pan always adds a nice touch.

For Skybox construction, which is crutial, I usualy make a box that is a LOT wider than tall, this gives you a better feeling of going on forever than does a plain cube. Put most of the lighting near the center, and you might want to have the sky special lit, different from the ground, so you can produce better contrast. Try having a generic sky texture for the box, like stars or something, then placing a sheet with your cloud texture underneath the roof. Make sure to set it masked and/or translucent.

Place a distantlight actor in the skybox for lighting effects :rolleyes: