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View Full Version : Dm - Shanes Nali Castle is Released !! Come and get it !!


seanboy
6th Jan 2002, 02:01 AM
Howdy y'all !!

Well, it's finally done !!

Here some screenies to warm y'all up to it !

Please feel free to give me feedback it would be much appreciated.

Here is the link to download it (5.82 Mb)!!
http://www.bamitchell.com/dm-shanesnalicastle.zip


http://www.bamitchell.com/shane01.jpg
http://www.bamitchell.com/shane02.jpg
http://www.bamitchell.com/shane03.jpg
http://www.bamitchell.com/shane04.jpg
http://www.bamitchell.com/shane05.jpg
http://www.bamitchell.com/shane06.jpg
http://www.bamitchell.com/shane08.jpg
http://www.bamitchell.com/shane09.jpg

This is the stone titans lair, located in a cave under
the waterfall. You can launch a trap and send someone in for a visit with the titan.

Hourences
6th Jan 2002, 10:13 AM
shots looks nice but its just an conversion from the unreal castle :\
but ill play it

Bot_40
6th Jan 2002, 12:13 PM
The colour outside looks awfull. Leave it how it was before :hmm:

Hourences
6th Jan 2002, 12:19 PM
the original lightning is too oldskool, this is better

GMotha
6th Jan 2002, 12:47 PM
You know what? I like it:)

Luggage
6th Jan 2002, 01:16 PM
Is that the same Shane as in ShaneChurch?

Hourences
6th Jan 2002, 01:28 PM
shane caundle(dunno how you type it) >> Unreal > Unreal intro nalicastle thing > this is an conversion > worked on UT too, soo yes those textures are from him

Luggage
6th Jan 2002, 01:32 PM
but is our seanboy that shane?

Chrysaor
6th Jan 2002, 03:01 PM
Originally posted by Luggage
but is our seanboy that shane?

I doubt it...seems like he'd have better stuff to do.

seanboy
6th Jan 2002, 05:10 PM
Originally posted by Chrysaor


I doubt it...seems like he'd have better stuff to do.

No, I'm not Shane Caudle.

I just felt like porting this map over to
UT 'cause I thought it would look cool.
I'm just a hobbyist !!

That's All.

Mxtrmntr
6th Jan 2002, 05:12 PM
I like the way you changed the outside lighting, it gives the map (at least the outside area) a good atmosphere. Some (more or less) minor flaws though:

- the bots obviously often get stuck at the foot of the waterfall

- you can walk through the huge barrels in the courtyard (a flaw of the original map, maybe?) Also, you can shoot through the bot statue (though I guess this won't disturb anyone too much)

- the voicebox idea is nice in such a big map, especially if there are fewer players in it than there should be; the problem is only that it isn't very useful 'cause it gets activated as soon as you pick it up in standard UT. Such items normally can only be controlled with mutators like Oldskool activated.

- in a deathmatch map, something like the huge water area can be disturbing, but, well, that's the original map; it's a conversion of an old SP map, and so it's normal that the flow isn't as good as in a "real" DM map.

- The hut in the outside area is obviously flawed; at its corners, you can stand half inside the hut (see the pic), and the "invisible walls" at the hut's entry can be annoying when you try to enter it for the first time

seanboy
6th Jan 2002, 05:56 PM
Originally posted by Mxtrmntr

The hut in the outside area is obviously flawed; at its corners, you can stand half inside the hut (see the pic), and the "invisible walls" at the hut's entry can be annoying when you try to enter it for the first time

The hut is actually a decoration. So your actually hitting the collision radius set to the structure. It was created with a really cool tool called Meshmaker 1.0. It converts (almost)any brush into decoration.

I put it in simply for the sake of occupying space. A decoration.

Wasn't meant to be entered (but it does provide some shelter from 'dem annoying snipers!!)