View Full Version : Making a ScriptedPawn

5th Jan 2002, 06:17 PM
Hello all!!

I am making a terrorist that expands ScriptedPawn. I am expanding from ScriptedPawn because my mod's GameType is a variation of CoopGame. I am modeling the code after the SkaarjTrooper and Titan. I have the following questions:

--How do I make him stay where he is, until called to change positions by another actor? When he sees me, he immediately starts to follow me.

--I want him to shoot at me when he sees me!! He has a gun, but he freakin doesn't use it!!

Thanks to all,
-Rainbow Six