PDA

View Full Version : building cones


Laff
1st Jan 2002, 05:22 PM
i've never figured out how to use the cone builder to build non-pointy cones, ie: flat topped. it's not hard to intersect one but still it'd be easier to just build it in the first place. can anyone offer any advice?

StoneViper
1st Jan 2002, 11:57 PM
i think the 2d editor can fix this, but it might not be a perfect cube. ie, not equal sides, but close enough.

it's called extrude to bevel i think

Hourences
2nd Jan 2002, 12:38 AM
cant find it either :P, but actually, the 2d shape is better for it, its harder to do yes, takes more time, but its much better for the bsp, cause with a normal cylinder/cone the corners arent algined too the grid, thats not cool for bsp, its like working with grid off, with 2d shape they are aligned

Astyanax
2nd Jan 2002, 12:13 PM
I always use the brush clipper to cut off the top.

Laff
4th Jan 2002, 01:56 AM
yeah i never learned how to use that brush clipping thing...

as for using the 2d editor, why? i don't use perfect cones anyway, i always vertex edit them. it takes far more time to make it in 2d editor than to do it the way i have been doin it.

Hourences
4th Jan 2002, 07:33 AM
cause 2d is always aligned too the grid, the cone or cylinder builder thing not, and bsp doesnt like no grid things :)

Laff
5th Jan 2002, 03:02 AM
i manually set every vertex to the grid, every time. makes things cleaner.

Varpu
5th Jan 2002, 05:06 AM
The cone has some weird BSP thing in it. I have done this several times and I believe anyone can reproduce it:
Make a 8-sided cylidric 'room'. Then subtract a cone from the ceiling to make it look 'cool'. After this, put an elevator in the middle, a 8-sided tube to upper floor. And when You use the elevator, You notice ALWAYS an invisible collision hull in the ceiling opening. If that elevator is set up for crashing .... boom.

@kuma
5th Jan 2002, 08:05 AM
just 'actor align' it.. but watch for convex polys

cones are fruity anyway

Bot_40
5th Jan 2002, 11:29 AM
4 sided cones = 1337