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GoldenMouse
26th Dec 2001, 05:21 PM
I have the sinking feeling that I've already asked this question somewhere, but I can't find it. So I shall ask again. :D

How high can a step be until a player cannot use it as a step? Isn't it 32?


Oh, and how wide can a crack be until a player will fall through?

Hourences
26th Dec 2001, 05:42 PM
16 is good for a step, 32 starts to get too high but if the player has enough speed he will get on it but i dont recommend making 32 steps, thing slike 20 or 24 should be ok too
40 is wide enough allready i thoughor something around that

Fordy
27th Dec 2001, 04:34 AM
Worth checking..

http://www.pirates.retreat.btinternet.co.uk/UEDLib/scale.htm

Hourences
27th Dec 2001, 09:32 AM
isnt that jumpscale still the unreal one on the pic ? in ut you can jump 64 to what ive experienced

StoneViper
28th Dec 2001, 09:27 AM
yeah and i thought the height of a person was 73 not 80 in UT.

StoneViper
28th Dec 2001, 09:29 AM
minimum jump sizes should leave you with about 160 texels high, not 128.

DO NOT BOOKMARK THIS SITE, IT IS TOTALLY WRONG.

Fordy
28th Dec 2001, 02:02 PM
Originally posted by StoneViper
yeah and i thought the height of a person was 73 not 80 in UT.

If u check the screenshot on the site of the player mesh against the grid, it clearly looks closer to 80 than 70, however the jump height does appear to be wrong

StoneViper
28th Dec 2001, 07:49 PM
when people ask for height of things for scale, im thinking they mean it for "how big shall i make this thing". When i talk about the height of the item or bot, i mean the collision radius not the actual bot or item. If im wrong please let me know.

Fordy
28th Dec 2001, 09:09 PM
Someone should build a small test map and knock up the difinitive guide! I had all the original measurements somewhere but i cant find em now :(

bobtheking
28th Dec 2001, 10:35 PM
i did that with height once, i had a bunch of rectangles, and the lowest one you could walk under was 80, but couldn't walk under 70, so it is somewhere between there.

Rabid Wolf
29th Dec 2001, 01:23 AM
I done a map once where there was a diagonally slanted brush coming down pretty far. the odd thing was that you could walk through under it in one particular direction, but not exactly the opposite direction.... (?!??!?)

Hourences
29th Dec 2001, 08:59 AM
Originally posted by bobtheking
i did that with height once, i had a bunch of rectangles, and the lowest one you could walk under was 80, but couldn't walk under 70, so it is somewhere between there.

erm if a player is 80 high, and your cube is 80 high then its logical that he can walk under it, doesnt need to mean hes smaller

TheRealFluffy
29th Dec 2001, 10:23 AM
hm, If you mesure in meters, how big is a player (1m80??? or something?)
for making realmaps,

how many units is a meter?

StoneViper
30th Dec 2001, 01:31 AM
Originally posted by bobtheking
i did that with height once, i had a bunch of rectangles, and the lowest one you could walk under was 80, but couldn't walk under 70, so it is somewhere between there.

i thought i said 73 didn't i. At least i know im close.

and sorry i use feet not meters. my scale is not done in metric

Bot_40
30th Dec 2001, 02:38 PM
Originally posted by Hourences
isnt that jumpscale still the unreal one on the pic ? in ut you can jump 64 to what ive experienced

That's only on Hardcore mode. You can't jump that high if it is in Classic mode (which nobody uses anywas) but it's probably not a good idea having to jump 64 units high to access large areas of the map otherwise people who do play on Classic mode won't be able to get there.

Chrysaor
2nd Jan 2002, 11:00 AM
Okay, Bot, under which stairs in Curse][ are you stuck? I'm curious.

Hourences
2nd Jan 2002, 11:23 AM
erm, **** classic mode, hardcore is standard

Bot_40
3rd Jan 2002, 10:39 AM
Where the thigh pads are. I shot a bot in there once and it just stayed there for the rest of the match with 0 frags

Claw
4th Jan 2002, 09:40 AM
Originally posted by StoneViper
minimum jump sizes should leave you with about 160 texels high, not 128.

DO NOT BOOKMARK THIS SITE, IT IS TOTALLY WRONG.

huh? I don't get it, why 160?


As for the height of a player... didn't any of you ever care to look it up?

*cough* CollisionHeight=39.000000

So a player is 78 units high.