View Full Version : Great Professional Maps Released!

23rd Dec 1999, 08:41 PM
Digital Extremes released more maps for UT. They worked on UT and Unreal.

See: http://www.digitalextremes.com

Hall of Giants is just f*cking incredible!

23rd Dec 1999, 10:20 PM
Can you spot the blue guy?

[This message has been edited by ty_Fortune (edited 12-23-1999).]

23rd Dec 1999, 11:50 PM
For the first time in my FPS history, I'm truly in awe. Did you see the size of Hall of Giants!!! I didn't think that was possible without using (yuck) voxels. I have a modest system(C366 o/c 457, tnt1) and it played AMAZINGLY. Hardly a hitch to speak of. The sniper rifle is only good about halfway across the map(unless you're really good) it's so big(and that's a good thing). And the view from the jet tubes is incredible.
Ok, I'm going to stop gushing now and go back and play it to death. I just hope I don't wear a hole in my HD /~unreal/ubb/html/smile.gif

23rd Dec 1999, 11:58 PM
That giants map may turn into a sniping fest, but its still pretty cool. and different. I like the other one better tho.

24th Dec 1999, 01:36 AM
My god fort. how did that guy get up there??

/me rushes to DL the maps!


clan westside

#w on irc.enterthegame.com

24th Dec 1999, 03:14 AM
I think they're both pretty nice maps. The Hall of Giants is really cool looking and it should provide plenty of bloody CTF'ing. Orbital is interesting too. They're both pretty straightforward in design. I *do love* those tubes in HoG though...whatta blast!

24th Dec 1999, 08:04 AM


Hall of Giants is infreakincredible! I have NEVER seen a map that big! Add the Low Gravity mutator (for even lower gravity) and can you say "airfight?" /~unreal/ubb/html/smile.gif

As he faced the sun he cast no shadow

24th Dec 1999, 01:25 PM
sweet maps the killgore one that just came out is pretty fly to.

24th Dec 1999, 02:15 PM
Try hall of giants with low-grav AND jumpmatch mutators. You can jump up to the redeemer!