View Full Version : DM-Gravadyne7
13th Dec 2001, 03:51 PM
If you haven't seen it, you can check out DM-Gravadyne7 at:
It's also in the NaliCity last 30 days list (it was released in October right as they were transferring their site).
Viewdeck out to the sun and trapdoor:
The experimental anti-gravity chamber up to the redeemer:
Somebody getting gravitationally degaussed ;) :
13th Dec 2001, 04:18 PM
Well this is some twisted map! It's a bit dark and it has an overdose of jumpboots, but it also has some veeery nice features and fresh ideas! :D
Keep up the good work, navboy! :tup:
14th Dec 2001, 03:37 PM
all hail fragadelic now please!
16th Dec 2001, 09:09 PM
Did I hear somewhere that this was your first map?
Nice piece of work. Only thing that bother me was falling off and receiving too much fall damage, but after playing a few times and learning my way around the map this was no longer a problem.
Btw...you seem to have some experience with gravity zones and
scripting....you wouldn't happen to know how I could alter or eliminate falling damage in a specific zone?
21st Dec 2001, 05:39 PM
hey balton, what you doin' in here ;)
ya first map, but i spent a fair amount of time on it, being somewhat obsessive, well screw that, extremely obsessive ;)
yeah, i decided not to worry too much about the falling damage because once you know your way around it feels so good (to me anyway) to be able to jump and fall and bounce of things with a real feeling of gravity and inertia instead of making it nice and soft for the first-time player. That might well insure lots of people never play it after the first time but oh well lol ...
To eliminate falling damage in a specific zone, there are a number of factors you could experiment with ... Of course the most obvious is alter the architecture to make the falling distance less. You can also go into the zoneinfo's properties under ZoneInfo and decrease the ZoneGravity parameter. You can also adjust the ZoneTerminalVelocity, but you can get into some weird behavior using that, so thoroughly test anything you change that way. The other thing you could do (like i did in DM-Gravadyne7) is to make sure there are plenty of jumpboots available in the area, as Jumpboots and Shielding both greatly mitigate falling damage, jumpboots particularly, but then you have to be careful that the boots don't disrupt the flow or unintentionally make it too easy for players to reach somewhere they're not supposed to reach from that particular area of that map. HTH.
21st Dec 2001, 06:43 PM
Thanks for the suggestions
16th Jan 2002, 12:44 PM
Downloaded it soon after it came out.
I liked it. :D
A nice change from the usual maps we've seen
in past months.
16th Jan 2002, 01:03 PM
Originally posted by Astyanax
Well this is some twisted map!
link (http://www.planetunreal.com/luggage/maps_twisted.shtml) :D
Oh, that's a preview of my latest web design as well btw :)
17th Jan 2002, 01:59 PM
i get a 404 when i clink on that link btw ...
revelation: people are incredibly fickle so make your map however you want to. Was on a gameserver the other day where DM-Gravadyne7 was running ... 8 players, no bots, 2 spectators (including me). It was a total blast watching how that many human players interracted with the map. Fascinating.
Anyway (the fickle part) -- in the course of just that game i heard 2 people say they hated the music, and another guy say he loved it.
At the end of the game one of the players said "Bring on a real level" and his bud said "Amen!", and somebody else said "shutup, loser!" and then a while later i checked my Hotmail and the admin had sent me mail earlier saying she was getting lots of positive comments since putting it and DM-PianoHorror into rotation and she thought Gravadyne7 was one of the more intelligently-designed maps she'd seen in a while.
Go figure. ;)
17th Jan 2002, 04:18 PM
404, oh, :-oops-: I've re-done the whole structure in the meanwhile... and it's likely to change again in a few hours. Nevermind, it'll be on the news once it's out.
8th Feb 2002, 11:26 PM
Originally posted by navboy
... she thought Gravadyne7 was one of the more intelligently-designed maps she'd seen in a while. Go figure. ;)
I'll go along with that. Gravadyne7 is a very fun map in
my humble opinion. It is refreshing to see a map with something
more to offer than just hallways, lava, and rooms etc ...
This one is staying on my hard drive. :)
As you asserted, everyone will have their own preferences. I
agree that a first time player might get discouraged at first
by falling and dying so much. But anyone who spends some time playing it and using the jump boots to their advantage has to
admit that it is a very different kind of map. A real feat for such an
old game. :D
Thanx for sharing Gravadyne 7.
Keep up the good work!
vBulletin® v3.8.7, Copyright ©2000-2015, vBulletin Solutions, Inc.