View Full Version : Solid/semi Solid/non solid ???
13th Dec 2001, 02:18 AM
I made a test level, it was a subtracted cube, with three cones in it. A solid, semisolid, and a nonsold. Obviously, i ran right through the non solid, but the solid and the semisolid were the same. What is the difference?
13th Dec 2001, 05:52 AM
Use semisolid for windows and grid...
Mostly it's unnessecary, but if you got some nasty bsp cuts sometimes it helps to make a solid to a semisolid.
13th Dec 2001, 10:44 AM
use semisolids only on wall decorations, and things above your head that bots can't reach. bots get stuck a lot when they come in contact with them.
13th Dec 2001, 12:41 PM
ummm you guys should read up a bit on semi-solids.
There are various reasons you should use semi-solids...
1) They can help improve performance
2) They arnt part of the maps BSP so therefore your level is far less likely to suffer from Hom errors & suchlike
3) You can use them almost anywhere
About Semi Soild Brushes (http://www.unrealism.com/unrealedmax/addspecial.shtml#THE%20SEMI-SOLID%20BRUSH)
13th Dec 2001, 12:50 PM
no, if you use them wrong you get much more homs and bsp errors, if you use them right you can get the polycount a bit lower, although there are people that never use semi solids and still make leet maps ....
13th Dec 2001, 02:07 PM
yes true, thats why I pointed them to that tut, if used correctly, they can be a huge benefit.
18th Dec 2001, 08:20 PM
ok, by the way, fordy, your web site kicks, where did you find all those utilities?
19th Dec 2001, 04:55 AM
Whenever I fine one, I ask permission if possible if I can host them. I find em all over the net, but most are pretty well available from anywhere. I like to keep them safe as I dont want any sites going under & taking valuable utils with them.
My site seriously needs a makeover, hehe just don't have the time :(
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.