PDA

View Full Version : Eating Germaline


Silus_of_Earth
10th Dec 2001, 08:36 AM
Hi.

Got another mover question for you:

When you have a mover going through a series of keyframes, is it possible to have it go from the last keyframe back to the beginning without having to reverse back through the frames?

So, for example, in Skull****, you could have the hovercar thing moving around the level constantly, without going backwards, if you get my meaning.

Just downloaded meshbuilder, which is great! You can make decorations out of brushes without having to do anything!

Balton
10th Dec 2001, 12:02 PM
I think yes... when i was twiddling with triggers i found somewhere an option to set the mover to a special keyframe...

MrSpoon52
10th Dec 2001, 02:37 PM
dont u have to use interplation points to do this. i think this only works with meshes though

navboy
10th Dec 2001, 03:05 PM
1) movers, make it a loopmover i believe, then it'll loop through keyframes instead of oscillating ...

2) meshbuilder?! I've been yammering for the last 3 months about some way to convert brushes to decorations and no one ever heard of anything so i started learning Milkshape ... If there is indeed a utility to do this please tell me where i can get a copy, that would be awesome!

Silus_of_Earth
10th Dec 2001, 05:13 PM
It was on PU today...

http://www.planetunreal.com/screen/meshmaker/

Works pretty well, too! I was impressed.

Silus_of_Earth
10th Dec 2001, 05:17 PM
oh yeah, thanks for answering all my questions and stuff everyone! cheers!

Do you reckon the people that actually made the editor even understand all of it?