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View Full Version : Ahhhhhhhhhhh Im having flag and trigger brain melt down


MrSpoon52
7th Dec 2001, 08:35 PM
my head hurts from working out flags triggers and all other scripted events ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhh

navboy
8th Dec 2001, 02:40 AM
and i'm losing my mind from trying to get my mover surfaces to never under any circumstances disappear during the game , aaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrgggggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Earlier tonight i thought for sure i had it, they were perfect through 5 games, then on the 6th game halfway through one of the movers started losing its surfaces, i wish to god i knew exactly what caused this so i could beat it over the head with a frickin hammer.

Nachimir
8th Dec 2001, 05:23 AM
I'm struggling with a couple of invisible walls on the last bit of Grotto.

Steve: I found a wood texture that looks fairly polished in a custom package (looks like Beech), I'll extract it and send it to you if you like.

Silus_of_Earth
8th Dec 2001, 07:06 AM
Well, I'm struggling with my own conflicting identities . . .

Mild mannered janitor / costumed vigilante / overlord of wheat biscuits

Nachimir
8th Dec 2001, 09:28 AM
I loved MDK2

navboy
8th Dec 2001, 12:27 PM
Originally posted by Nachimir
I'm struggling with a couple of invisible walls on the last bit of Grotto.

Steve: I found a wood texture that looks fairly polished in a custom package (looks like Beech), I'll extract it and send it to you if you like.

Ya i'd still be interested in taking a look at the custom texture ...

Are the invisible walls meant to be invisible or is unintentional invisibility the problem? If it's unintentional invisibility i'd be curious to know more as i grasp for straws about how to troubleshoot my disappearing mover polys.

Nachimir
8th Dec 2001, 02:46 PM
Soz, I meant phantom walls. They aren't meant to be there at all.

I'm finding those textures, I'll zip them up and do something with them tomorrow.

navboy
9th Dec 2001, 05:47 PM
i *really* hate phantom walls, had to battle them extensively in Gravadyne7 but managed to make the bad ones go away, tho technically there were tiny ones here and there that didn't interfere with game play but i found them by flying around every inch of the map in both directions along surfaces ... Isn't it strange how they're often one-sided?