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TheRealFluffy
7th Dec 2001, 04:55 PM
I think that is incredible hard to use that texture set!!! (it are the textures from Gothic)

Chrysaor
7th Dec 2001, 05:29 PM
ya but it's used often, so some ppl must like it. I've not used it yet, but i may in the future. I kinda think a specialized texture set is better, because you have to stick to certain architectural style.

Hourences
7th Dec 2001, 07:26 PM
sgtech1 is much harder then shanechurch though

Lord Dill
8th Dec 2001, 06:40 AM
I used Shanechurch for my first 2 levels.
Let me tell you something... my first 2 level are pretty ****ty. Partly due to the textures, theme, and my lack of skillz. Both levels where hell based and i thought it would be easy, instead my levels came out bland and ugly. It seems easier to make a nice looking industrial map with, tech1, tech2, playership.

I totally agree, shane church is hard to use and the results aren't as sharp or detailed looking :( I've stayed away from it in my last 3 levels.

Bot_40
8th Dec 2001, 11:21 AM
Try and make the coret textures look good - impossible :D

dead clown
8th Dec 2001, 12:35 PM
agreed on that, coret textures make baby jesus cry.

Chrysaor
8th Dec 2001, 02:28 PM
Originally posted by dead clown
agreed on that, coret textures make baby jesus cry.

Your mom makes baby Jesus cry!











*pitiless ur mom jokes should not be taken seriously

TheRealFluffy
8th Dec 2001, 04:41 PM
WHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAH!!!!!! no offence

Lord Dill
9th Dec 2001, 10:26 AM
Originally posted by Bot_40
Try and make the coret textures look good - impossible :D

Im using some of them in the new level im making!!!! not all but some walls and a few lights. Mixing it up with playership :) Also using some Mine and Rainfx textures for deco.

TheRealFluffy
9th Dec 2001, 02:17 PM
hm, no theme at all in your map?

Mxtrmntr
9th Dec 2001, 02:32 PM
Did you ever see Wheel of Time's cathedrals? They looked great, very detailed (well, most of WoT's graphics were that way). I like gothic themes, and so, I liked DM-Gothic's style in the beginning, but in the end, WoT impressed me a lot more graphics-wise.

Lord Dill
10th Dec 2001, 02:03 AM
Originally posted by TheRealFluffy
hm, no theme at all in your map?

BTW Coret textures are mosty modified player ship textures and i find it REALLY hard to stick with one texture pack for the whole level.... if you need wires you have to use the Mine wires, Decayed has the best pipe trim, etc etc etc

Twrecks
11th Dec 2001, 12:26 AM
Except for Vandora, where else are there any? (utx speaking)

bobtheking
18th Dec 2001, 07:08 PM
i am using shanecurch in my new level, and i may be a little biased, but i think it kicks arse.

bobtheking
18th Dec 2001, 07:09 PM
mixed with a little nalicast

jreister
19th Dec 2001, 03:40 AM
Has anyone ever tried to do something with the SkyCity-Texturepack?

Bot_40
19th Dec 2001, 10:10 AM
Skycity is a good texture pack. I used it in DM-DMUT-Cryptic available from Nalicity [/pimpage]
I think it's not used much because of all the industrial maps about, nobody has the imagination to use a different texture set because they have no maps to copy off :\

thechief7
19th Dec 2001, 03:08 PM
You need to use the texture packages for what they're intended for
Shanechurch is used to make......well a church, I think it would be difficult to use those textures to make a whole level
Example:

thechief7
19th Dec 2001, 03:10 PM
Here's the inside:

bobtheking
19th Dec 2001, 07:36 PM
thechief7: That level is awsome, how did you make the rock cliffs around it?

jreister: I don't like it because the textures are too clean, not worn and damaged enough.

Rabid Wolf
20th Dec 2001, 01:38 AM
Originally posted by Bot_40
Try and make the coret textures look good - impossible :D
you just wait and see, infidel!

MrFawn
20th Dec 2001, 08:23 AM
Originally posted by Hourences
sgtech1 is much harder then shanechurch though

and I will never use them again :)

StoneViper
20th Dec 2001, 09:51 AM
Originally posted by jreister
Has anyone ever tried to do something with the SkyCity-Texturepack?

half of one of my levels used this texture set, but i deleted that whole thing even though it looked good. i deleted it because it wouldn't have been fun to play a level of that size.

skycity textures look good on modern style wealthy looking mansions if you can build the geometry right.