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View Full Version : Why the hell not :: CTF- Infested Review


Chrysaor
4th Dec 2001, 11:49 AM
Map Name: CTF-Infested
Author: Emil “HypErioN” Attlid (HypErioN@planetunreal.com)
Rating: 7
Reviewer: Chrysaor

http://www.chrysaor.org/infested1.jpghttp://www.chrysaor.org/Infested2.jpg
http://www.chrysaor.org/Infested3.jpghttp://www.chrysaor.org/Infested4.jpg
Overall this is a very nice looking level and worth the download. I enjoyed playing it after I figured out the bases.

When I first played it I thought it was a rather awkward layout. It takes a while to get used to it but once you do, you realize how well thought out it is. This level is one of those that will hurt your head when you first start it, but really please you when you figure it out. It should keep you playing it for awhile too :-D

I found no major problems with the layout. The only problem was the confusion of the of which way the enemy base is, which inhibits your ability to track down the Enemy Flag Carrier. There were tons of BlockAlls and Invisible Collision Hulls to keep players from getting stuck and that was kind of nice, although I never felt like it was helping me.

The Bots were dead average. They couldn’t get the keg, and rarely used picked up the shield belt. Although they captured the flag, they never seemed to take a different route. Both teams used the same route in and out of the enemy base over and over again. That was frustrating because they did for the most part know what they were doing. Also, there were only two ambush points that they actually utilized among the four that each base had. I would’ve liked to see more interesting use of the defensive points. One other thing I’d like to comment on, was the proximity of armor. The shield belt, body armor, and one of the thigh pads were all within one translocator throw of each other.

The theme was well done I suppose. Though, it seems that it was just a space ship and the author added screaming noises to it. I would’ve like to see something else but can’t myself think of anything that would’ve helped. The sounds and lighting did help the theme though. The lighting was darn near perfect. It had pleasant subtlety. I’m not wild about the color purple and felt some of the cylinder lights weren’t bright enough, but I enjoyed the lighting. Sounds were simple, and effective. Sound track was the perfect choice.

The thing I like most about this level was the architecture and the texturing. They were both nearly flawless. The blue plasma effect above red’s base is confusing, and the CTF panels are nice except for the one on the window. It’s only visible when it’s backlit, which is unrealistic. There was also a BSP hole in the opening above Blue’s base. The skybox on the other hand was PHENOMENAL. Like I said though, the architecture was superb and soothing, just look at the screenshots.

Definitely a great level, but it was difficult to play at times. See the LE if you want an update.

Fun: 8
Playability: 7.5
Flow: 7
Bots: 5
Items: 6

Theme: 7
Architecture: 9
Lighting: 8.5
Texturing: 9
Sound: 8.5

Comes out to 7 (7.1525) by my calculations



I think tha'ts it. This map recieved the highest score of any of the reviews did on the app for NC, it's also the only one anybody else has ever played, that and Hyp USED to hang around here...

UnrealGrrl
4th Dec 2001, 01:42 PM
i like this one alot too... i recommended it to quite a few servers when it first came out and i hope i had just a lil bit ta do with it getting out there and now being a staple on at least several custom map servers i frequent...
its a fast fun map with good looks as chrysaor noted... if ya dont already have it id recommend it and def jump in if you see it being played online :) :tup:
good review chry, the armor jumble is one of my only probs with the map too...

Chrysaor
4th Dec 2001, 01:55 PM
THX :D

Something i found after i wrote the review was that u could impact hammer jump out of the window at the top of stairs after u got the flag. I used it in a clan match and it worked :)

UnrealGrrl
4th Dec 2001, 01:58 PM
been playing this map alot lately and have been seeing alotta hammer jumping on it, its good to pop back up out of the hole over the flag area and to the balcony just outside the flag area, throw off the pursuers a lil bit...
ill have to try the out the window deal ;)

Freakin_Bastard
5th Dec 2001, 01:04 AM
Not bad, Chrysaor, not bad!

I sometimes like those maps that "make your head hurt" so I guess I'll be downloading this one.

Chrysaor
5th Dec 2001, 12:14 PM
You should it's relatively popular.

stop by playtesting and get The Natural's maps, they'll hurt ur head

Twrecks
7th Dec 2001, 05:40 PM
The skybox on the other hand was PHENOMENAL

With a statement like that a screenshot is in order...
and did I miss it or is one of those shots a flagbase?
Good write up all the same!
Though a mention on player load would'a been nice.
And specifically why you thought this a "spaceship" (skybox?) and not a Subterranean map.
I gotta admit, picking a Hyperion map is pretty lucky, reviews for "good maps" by "good mappers" are acceptted far better than "dunno's first box map".
Once apps start getting processed, I'll keep an eye out for your name :tup: :tup:

Chrysaor
8th Dec 2001, 02:40 PM
Originally posted by Twrecks
The skybox on the other hand was PHENOMENAL

With a statement like that a screenshot is in order...
and did I miss it or is one of those shots a flagbase?
Good write up all the same!
Though a mention on player load would'a been nice.
And specifically why you thought this a "spaceship" (skybox?) and not a Subterranean map.
I gotta admit, picking a Hyperion map is pretty lucky, reviews for "good maps" by "good mappers" are acceptted far better than "dunno's first box map".
Once apps start getting processed, I'll keep an eye out for your name :tup: :tup:

i woulda given a flagbase screenie, but it's so unornamental u know? like no one gives a screenie of Chico's Shadar's Flagbase...point taken, tho, i'll remember that one :)

I knew it was Hyp's map, that's the reason i picked it, originally it was DM-****City, and well that map just wasn't worth it...so i looked for one i knew was good.