Chrysaor
4th Dec 2001, 11:49 AM
Map Name: CTF-Infested
Author: Emil “HypErioN” Attlid (HypErioN@planetunreal.com)
Rating: 7
Reviewer: Chrysaor
http://www.chrysaor.org/infested1.jpghttp://www.chrysaor.org/Infested2.jpg
http://www.chrysaor.org/Infested3.jpghttp://www.chrysaor.org/Infested4.jpg
Overall this is a very nice looking level and worth the download. I enjoyed playing it after I figured out the bases.
When I first played it I thought it was a rather awkward layout. It takes a while to get used to it but once you do, you realize how well thought out it is. This level is one of those that will hurt your head when you first start it, but really please you when you figure it out. It should keep you playing it for awhile too :-D
I found no major problems with the layout. The only problem was the confusion of the of which way the enemy base is, which inhibits your ability to track down the Enemy Flag Carrier. There were tons of BlockAlls and Invisible Collision Hulls to keep players from getting stuck and that was kind of nice, although I never felt like it was helping me.
The Bots were dead average. They couldn’t get the keg, and rarely used picked up the shield belt. Although they captured the flag, they never seemed to take a different route. Both teams used the same route in and out of the enemy base over and over again. That was frustrating because they did for the most part know what they were doing. Also, there were only two ambush points that they actually utilized among the four that each base had. I would’ve liked to see more interesting use of the defensive points. One other thing I’d like to comment on, was the proximity of armor. The shield belt, body armor, and one of the thigh pads were all within one translocator throw of each other.
The theme was well done I suppose. Though, it seems that it was just a space ship and the author added screaming noises to it. I would’ve like to see something else but can’t myself think of anything that would’ve helped. The sounds and lighting did help the theme though. The lighting was darn near perfect. It had pleasant subtlety. I’m not wild about the color purple and felt some of the cylinder lights weren’t bright enough, but I enjoyed the lighting. Sounds were simple, and effective. Sound track was the perfect choice.
The thing I like most about this level was the architecture and the texturing. They were both nearly flawless. The blue plasma effect above red’s base is confusing, and the CTF panels are nice except for the one on the window. It’s only visible when it’s backlit, which is unrealistic. There was also a BSP hole in the opening above Blue’s base. The skybox on the other hand was PHENOMENAL. Like I said though, the architecture was superb and soothing, just look at the screenshots.
Definitely a great level, but it was difficult to play at times. See the LE if you want an update.
Fun: 8
Playability: 7.5
Flow: 7
Bots: 5
Items: 6
Theme: 7
Architecture: 9
Lighting: 8.5
Texturing: 9
Sound: 8.5
Comes out to 7 (7.1525) by my calculations
I think tha'ts it. This map recieved the highest score of any of the reviews did on the app for NC, it's also the only one anybody else has ever played, that and Hyp USED to hang around here...
Author: Emil “HypErioN” Attlid (HypErioN@planetunreal.com)
Rating: 7
Reviewer: Chrysaor
http://www.chrysaor.org/infested1.jpghttp://www.chrysaor.org/Infested2.jpg
http://www.chrysaor.org/Infested3.jpghttp://www.chrysaor.org/Infested4.jpg
Overall this is a very nice looking level and worth the download. I enjoyed playing it after I figured out the bases.
When I first played it I thought it was a rather awkward layout. It takes a while to get used to it but once you do, you realize how well thought out it is. This level is one of those that will hurt your head when you first start it, but really please you when you figure it out. It should keep you playing it for awhile too :-D
I found no major problems with the layout. The only problem was the confusion of the of which way the enemy base is, which inhibits your ability to track down the Enemy Flag Carrier. There were tons of BlockAlls and Invisible Collision Hulls to keep players from getting stuck and that was kind of nice, although I never felt like it was helping me.
The Bots were dead average. They couldn’t get the keg, and rarely used picked up the shield belt. Although they captured the flag, they never seemed to take a different route. Both teams used the same route in and out of the enemy base over and over again. That was frustrating because they did for the most part know what they were doing. Also, there were only two ambush points that they actually utilized among the four that each base had. I would’ve liked to see more interesting use of the defensive points. One other thing I’d like to comment on, was the proximity of armor. The shield belt, body armor, and one of the thigh pads were all within one translocator throw of each other.
The theme was well done I suppose. Though, it seems that it was just a space ship and the author added screaming noises to it. I would’ve like to see something else but can’t myself think of anything that would’ve helped. The sounds and lighting did help the theme though. The lighting was darn near perfect. It had pleasant subtlety. I’m not wild about the color purple and felt some of the cylinder lights weren’t bright enough, but I enjoyed the lighting. Sounds were simple, and effective. Sound track was the perfect choice.
The thing I like most about this level was the architecture and the texturing. They were both nearly flawless. The blue plasma effect above red’s base is confusing, and the CTF panels are nice except for the one on the window. It’s only visible when it’s backlit, which is unrealistic. There was also a BSP hole in the opening above Blue’s base. The skybox on the other hand was PHENOMENAL. Like I said though, the architecture was superb and soothing, just look at the screenshots.
Definitely a great level, but it was difficult to play at times. See the LE if you want an update.
Fun: 8
Playability: 7.5
Flow: 7
Bots: 5
Items: 6
Theme: 7
Architecture: 9
Lighting: 8.5
Texturing: 9
Sound: 8.5
Comes out to 7 (7.1525) by my calculations
I think tha'ts it. This map recieved the highest score of any of the reviews did on the app for NC, it's also the only one anybody else has ever played, that and Hyp USED to hang around here...