Hi all ... Just made my first two-texture model, but once my model's in UnrealTournament as a decoration, all areas using the first texture are displaying the second texture, did i miss a step somewhere? Everything looks great in MS3d, it's inside the bounding box, etc etc.:
class bottle extends PianoHorrorPack;
#exec MESH IMPORT MESH=bottle ANIVFILE=MODELS\bottle_a.3d DATAFILE=MODELS\bottle_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bottle X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=bottle SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=bottle SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=bottle MESH=bottle
#exec MESHMAP SCALE MESHMAP=bottle X=0.25 Y=0.25 Z=0.5
#exec TEXTURE IMPORT NAME=bottleskins FILE=Textures\bottleskins.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=bottleskins FILE=Textures\bottleskins.bmp GROUP=Skins PALETTE=bottleskins
#exec MESHMAP SETTEXTURE MESHMAP=bottle NUM=1 TEXTURE=bottleskins
#exec TEXTURE IMPORT NAME=botteltop FILE=Textures\botteltop.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=botteltop FILE=Textures\botteltop.bmp GROUP=Skins PALETTE=botteltop
#exec MESHMAP SETTEXTURE MESHMAP=bottle NUM=2 TEXTURE=botteltop
defaultproperties
{
DrawType=DT_Mesh
Mesh=bottle
}
class bottle extends PianoHorrorPack;
#exec MESH IMPORT MESH=bottle ANIVFILE=MODELS\bottle_a.3d DATAFILE=MODELS\bottle_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bottle X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=bottle SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=bottle SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=bottle MESH=bottle
#exec MESHMAP SCALE MESHMAP=bottle X=0.25 Y=0.25 Z=0.5
#exec TEXTURE IMPORT NAME=bottleskins FILE=Textures\bottleskins.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=bottleskins FILE=Textures\bottleskins.bmp GROUP=Skins PALETTE=bottleskins
#exec MESHMAP SETTEXTURE MESHMAP=bottle NUM=1 TEXTURE=bottleskins
#exec TEXTURE IMPORT NAME=botteltop FILE=Textures\botteltop.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=botteltop FILE=Textures\botteltop.bmp GROUP=Skins PALETTE=botteltop
#exec MESHMAP SETTEXTURE MESHMAP=bottle NUM=2 TEXTURE=botteltop
defaultproperties
{
DrawType=DT_Mesh
Mesh=bottle
}