View Full Version : Ctf-nikelsolphate
30th Nov 2001, 02:02 PM
I'M RETURNED NOW WITH THIS MAP
TANK'S TO ALL FOR THE GREAT JOB
the map CTF-BIG-TOWER's IS READY FOR THE REWIEV
P.S. some texture allign in the final version
30th Nov 2001, 02:30 PM
*server not found*
[Edit]The server is back online :)
1st Dec 2001, 02:18 AM
mmmthis server is the best for the number of my fu*koff
please wait for the change
1st Dec 2001, 12:16 PM
Downloading..super-slow transfer rate.
Shall report back shortly...well maybe not too shortly.
2nd Dec 2001, 11:18 AM
(this thing on ? tap, tap... )
Good: The lighting and textures (I liked the dark tunnels, although one might argue that textures are all the same tone through the whole level). Botpathing seemed nice, except i found one defending bot standing still and looking the wrong way.
Average: The layout (a bit confusing at first, also the bases are too easy to defend :hmm: ), the item placement.
Bad: The speed of doors and platforms :( it's killing the flow and makes it too easy to defend (especially when you've been knocked twice from the flag base into the water and have to wait for the platform to come back and up). A single bot defending was enough to stop 3 bots from stealing the flag.
I'd give it a 6.5/10 :)
2nd Dec 2001, 09:58 PM
Finally got it downloaded.
I also think the some of the doors and lifts are too slow.
Noticed the nodes got up to 500 a couple of times and one time
I noticed 600 node/200 poly thing going on. Played ok on my system but could slug on some slower ones.
I'm fighting to keep the nodes down on my current map.
Caught a bot snoozing once or twice.
Liked the water tunnels!
Other than only a few little noticable things, the map looks like
it has the potential to be a quality map.
5th Feb 2002, 05:58 PM
Confusing at first, but then it's pretty straightforward.
Some of those lifts are annoyingly slow. Same for a door or two. Smart players won't use those..You ready for a final release?
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