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View Full Version : Hey Steve!


Nachimir
29th Nov 2001, 05:59 PM
http://planetunreal.com/thunderstrike/main.html

I caught this on the PU front page.

How's the new map coming on? Did you make a wood texture you're happy with yet? And if it's the gimmick you mentioned on AGUE, with all the movers, I can't wait to see that :)

navboy
29th Nov 2001, 09:27 PM
oh weird, i'd forgotten he even had it. Well that's cool. Thanks for the heads up. And it's nice to think that whoever does the PU page thinks the architecture is "kinky" ... crazy ... ;)

Yes, i figured out a couple of wood textures by taking existing ones and working with them and then darkening them up, that made all the difference in the world. This evening i'm trying to reorder the brushes to prevent a couple of the mover faces from disappearing during intense gameplay so i can get a beta of this thing to you guys. I had a nice stretch there where none of them disappeared, but now it's back to the old "make a change, spend a long time reordering" bah ...

Bot pathing still needs a LOT of work and the lighting too and it's still a bit too clean but it's almost a decent beta.