View Full Version : PLayer limit

Tetris L
28th Nov 2001, 01:08 AM
Assuming that UW will NOT be an MMOG in a persistent world but use a classical server design ...

What do you think is the max. playernumber that makes sense on a server. Even with unlimited map size and vehicles and all it obviously doesn't make sense to have 1000 players.

I know the answer depends on the game mode and we don't know anything about that yet, but still .... just make some assumptions and vote!.

Tetris L
28th Nov 2001, 01:17 AM
I can't think of any gamemode that would make it sensible to push the player limits much higher than Tribes did. On a public server with huge teams it is almost impossible to have organized teamplay, which means it makes no sense to split the roles even more than Tribes. You only loose the overview.

I voted for 64.

28th Nov 2001, 01:30 AM

Fisherman's Friend
28th Nov 2001, 01:52 AM
Originally posted by fragswill

28th Nov 2001, 07:05 AM
i voted 128, just because if there's already a limit, you have to break it! :D

28th Nov 2001, 09:09 AM
Why are you using those programmer numbers? 60 instead of 64 and 500 instead of 512 is a lot more logical.

28th Nov 2001, 10:29 PM
With a non-persistant-world setup, I think that somewhere between 32 and 64 is ideal. Heck, there are UT servers that already have 32 players on them now! The big hurdle is communication with those numbers.

29th Nov 2001, 05:26 AM
Originally posted by fragswill
Why are you using those programmer numbers? 60 instead of 64 and 500 instead of 512 is a lot more logical.
because UW is being written by programmers! therefore it's easier to code support for numbers computers can manage easily!
if you program for 60 player support, you use the same amount of memory reservation as for 64 player, but with 4 wasted spaces

J. Speed
29th Nov 2001, 07:14 PM
It would make sense to have from 200 to 400 players if outer space and space craft will be included in the game. .. if there's more than one planet or space stations. If its just one planet 100 to 300 would be decent.

64 players is too small but I wouldn't complain if thats all Epic could muster.

6th Dec 2001, 09:49 PM
A couple of thousand players in one big war in the streets of an old, death city. Or an open valley...
Unreal .. warfare :)