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Astyanax
26th Nov 2001, 04:54 PM
Luggage says, once you've released your map, you should post it on the Showcase forum. Well I released CTF-Sfear][ a few days ago, and since NC probably won't publish it before X-mas ;), and because everybody was waiting for this map to be released ;), I thought I'd just post it here for everybody to download.

There are 2 pics of the map on the internet, which were already shown on the old forum:

Watch your enemies respawn on the ceiling...
http://www.students.cs.uu.nl/~brsteune/sfear2.jpg

...then enter the huge hollow sphere and cap that flag!
http://www.students.cs.uu.nl/~brsteune/sfear.jpg

Chrysaor
26th Nov 2001, 05:31 PM
keen. :)

Luggage
26th Nov 2001, 05:59 PM
Originally posted by Astyanax
Luggage says , once you've released your map, you should post it on the Showcase forum.

Whoa! He's obeying me! :D I'm :cool: hehe

Astyanax
26th Nov 2001, 06:05 PM
Well I needed some excuse to post my map here. :p

Luggage
26th Nov 2001, 06:35 PM
Grrrrrrrrrrrrrrrrrrrrr....

Chrysaor
26th Nov 2001, 07:01 PM
haha!

Luggage
26th Nov 2001, 07:19 PM
I'll bite! I warn you!

Astyanax
28th Nov 2001, 07:11 AM
http://www.smilies.nl/evillaugh3.gif ph34r my razor-sharp teeth! :p

Astyanax
2nd Dec 2001, 04:56 PM
*bump*

Luggage
2nd Dec 2001, 05:26 PM
Hey! Stop bumping this poor little suitcase!

Lord Dill
4th Dec 2001, 03:05 AM
very intresting level and different. However the warp zones are not perfect... sometimes i found my self not being able to walk up the walls... I did get turned around a few times while the bots kicked my butt and capped the flag ;)

Astyanax
4th Dec 2001, 02:27 PM
Originally posted by Lord Dill
very intresting level and different. However the warp zones are not perfect... sometimes i found my self not being able to walk up the walls... I did get turned around a few times while the bots kicked my butt and capped the flag ;)

Thanx for the feedback! :tup:

Yeah those damn warpzones! :mad: I tried to make the best of it, but there are just a lot of bugs in UT when it comes to warpzones. :(

It's true there are some very steep walls. I lowered the gravity to make it possible to 'slide' up and down those walls without having to jump, but still... It's the result of cutting up the sphere in too few (6) pieces. :o

Lord Dill
4th Dec 2001, 07:51 PM
another thing... You can translocate to the flag in one shot... just throw you translocator staight up. Too bad for UT sucking at gravity zones or limiting the way gravity works... I think the level needs to be a bit bigger too, but don't bump up the polys any more ;)

Astyanax
5th Dec 2001, 02:54 PM
Originally posted by Lord Dill
another thing... You can translocate to the flag in one shot... just throw you translocator staight up. Too bad for UT sucking at gravity zones or limiting the way gravity works... I think the level needs to be a bit bigger too, but don't bump up the polys any more ;)

Yes the map is very small, allowing for ultra fast action and total chaos. But if you really liked the map and want to make some suggestions for the sequel, post your ideas in this thread (http://forums.beyondunreal.com/showthread.php?s=&threadid=94337)! :)

Astyanax
3rd Jan 2002, 06:23 PM
Keep downloading people! You need this map! ;)

And it's only 184 kB...

Anyway, if you have the map, please post here what you think of it. :)

Freakish
25th Jan 2002, 10:29 PM
fun! but those warpzones drive me batty..hehe

Zarkazm
18th Feb 2002, 07:02 AM
Originally posted by Luggage
Hey! Stop bumping this poor little suitcase!

*kick*

Luggage
18th Feb 2002, 10:20 AM
*snap*

Astyanax
18th Feb 2002, 12:03 PM
*bump*

Freakish
18th Feb 2002, 06:08 PM
*macaroni*

Astyanax
19th Feb 2002, 04:05 AM
Such an intelligent map.... Such dumb replies.... :B

Freakish
19th Feb 2002, 01:15 PM
I'm too lazy to head over to the other Sfear]|[ thread..here's the email I received :

Im really very sorry, I think we will leave the gravity point for now... If we make one, I will contact you
------
Ah well, guess you can table Sfear]|[ for now. :(

LXIXGTO
19th Feb 2002, 09:27 PM
Originally posted by Freakish
fun! but those warpzones drive me batty..hehe



Me too. I hate it when I disappear when passing through the
invisible zones in the sphere to realign myself with the floor.
I realize this is necessary or eventually I would be
upside-down but, it is still frustrating.
And I get some weird affects at the sphere zone borders too.
Various HOMs and disappearing towers are the
norm and even the explosions are cut in half by the zones. :(

Overall I'd say it is a very fun and imaginative map.
There is some good work in there that many non-mappers might
not appreciate because of the small faults. But these are
limitations of the game's engine rather than the way which the
map was made. :)
It is a mapper's map if you will. ;)

Thanx for sharing the map. It is a nice piece of work and a lot of fun to play. It will stay on my hard drive for some time to come.



:biorifle: http://lxixgto/tripod.com/lxixgto :biorifle:




:cool:

Astyanax
21st Feb 2002, 07:48 AM
Originally posted by LXIXGTO
Me too. I hate it when I disappear when passing through the
invisible zones in the sphere to realign myself with the floor.
I realize this is necessary or eventually I would be
upside-down but, it is still frustrating.
And I get some weird affects at the sphere zone borders too.
Various HOMs and disappearing towers are the
norm and even the explosions are cut in half by the zones. :(

Overall I'd say it is a very fun and imaginative map.
There is some good work in there that many non-mappers might
not appreciate because of the small faults. But these are
limitations of the game's engine rather than the way which the
map was made. :)
It is a mapper's map if you will. ;)

Thanx for sharing the map. It is a nice piece of work and a lot of fun to play. It will stay on my hard drive for some time to come.


Thanx for the well-elaborated feedback! :tup:

Many people have complained about the 'shock' when crossing a warpzone, but I'm glad to hear you understand why that shock is necessecary! :) It comes with the construction I've chosen and there's nothing to do about it.

That 'tower' and part of the electrical beam are probably disappearing because they're being viewed through 2 warpzones while the rest of the beam is viewed through 1 warpzone. The conjunction is just at the tip of the RL. This fault is caused by one of many bugs in Unreal's warpzones.

The HOM is probably caused by a bad BSP cut, which starts doing strange things when viewed through 3 warpzones. When you open Sfear][ in the editor and look down at all pieces in BSP view, you'll see 2 weak spots. I wasn't able to get rid of them by moving the pieces around or playing with the rebuild slide bars. :(

CTF-Sfear][ will probably be in the map rotation of StealthDP's Playground (www.stealthdp.com) next week; it's receiving lots of votes! :cool: I guess some not-mappers like it as well! :p

Freakish
21st Feb 2002, 05:59 PM
It's currently 4th place. Considering that the top 22 (I think) go into the rotation and there's ~1 day of voting left, I think you're in! It'll be interesting to try out with other people..w00t!

[UM]theswarm
21st Feb 2002, 09:50 PM
Intruiging... since it's so damn diorienting I still prefer CTF-2ChickenBlenders. :goshen::chainsaw:

LXIXGTO
22nd Feb 2002, 01:58 AM
People are going to be playing sFear online soon? Cool!
That would be fun. :)

Oh... one other thing about CTF-sFear which bugs me.
No BIO Rifle! (???) ... just kiding. ;)

Though I haven't opened sFear in the editor yet, just reading
your posts has given me some insight to the game engine
and it's faults. It's too bad the idea of playing the outside
of the sphere didn't work out Astyanax.
That would have been awsome!
Oh well, there is always Unreal2. Even though it won't have
the gravity point :( the developers might have worked out
some of the warp zone bugs with the new engine.

Maybe see some of you online for a sFear flag fest?


:biorifle: :biorifle:

Freakish
24th Feb 2002, 05:11 PM
Yep..it's in rotation this week. I finally got in to play it and it was pretty fun IMO; though a few people were bitching about the problems. Hehe..it was fun though.

Astyanax
25th Feb 2002, 02:23 PM
Did the warpzones work well online? were you able to see the enemy team respawn on the ceiling?

I've never been able to test CTF-Sfear][ on a dedicated server. I tested it as client of a non-dedicated server, but I couldn't see other players/projectiles through the warpzones. :hmm:

Freakish
25th Feb 2002, 05:06 PM
Uh..to tell ya the truth, I never looked up. Hehe..I was concentrating on not dying as I transitioned from one zone to the next. You should come play it..it goes right after b3communistparadise (I forgot which is before that one). But if you come to play it, get in whenever you have the chance; the server is almost always full and it's hard to get in. But, luckily, b3communistparadise usually gets people leaving, so there should be a slot or two open when it comes up.

LXIXGTO
26th Feb 2002, 06:07 PM
Cool. I will try to get in.

Thanx for the info Freakish. :)

I still wish it had a BIO Rifle though. ;)



:biorifle: :cool: :biorifle:

Freakish
26th Feb 2002, 07:21 PM
Actually..the admins pulled the map last night because moving around in it was so difficult. They felt the warp zone problems hindered gameplay too much (also shown by the following: the server empties a bit when Sfear][ comes up) so they yanked the map. :( 'Twas fun while it lasted. :)

Astyanax
27th Feb 2002, 05:12 AM
Dammit! :mad::mad:

Those SDP admins are clearly no mappers themselves. It strikes me that all mappers who have played CTF-Sfear][ think it's lots of fun and a refreshing concept; but that almost all non-mappers complain about the warpzones being disorientating!


About the biorifle: I could've added that one to CTF-Sfear][, along with the ripper. :rl:, :flak:, :ripper: and :biorifle: are the only weapons firing projectiles with both 1st and 2nd fire. As you may already know, instant-hit weapons (bullets, laser) don't work with warpzones.

So a biorifle would've worked fine. Who knows.... in CTF-Sfear]|[ :D

Freakish
27th Feb 2002, 12:36 PM
Haha..no they're not mappers. But they've got a server to run..the top mod CTF server, and when people can't get around in a map..it's got to go. But Sfear]|[ will rock..with it's goo and gravity point actor.. :D

LXIXGTO
27th Feb 2002, 03:10 PM
Originally posted by Freakish
Actually..the admins pulled the map last night because moving around in it was so difficult. They felt the warp zone problems hindered gameplay too much (also shown by the following: the server empties a bit when Sfear][ comes up) so they yanked the map. :( 'Twas fun while it lasted. :)


Just as I thought. It is a mapper's map.
sFear has some great work but the average non-mapping
masses were not able to appreciate the work enough to
overlook the glitches. :( ... Too bad I didn't catch it while
it was running on a server. Alas, ... sigh, the game is getting
old and there are fewer servers running all the time. Probably
missed my only chance to play sFear against real people.

Oh well ... Unreal 2 is coming out soon. :D
Hopefully we will be able to play CTF-sFear ]|[ made with the
new Editor. ;)
What kind of weapons will Unreal 2 have? Anyone know?

:biorifle: :cool:

Freakish
27th Feb 2002, 04:38 PM
Originally posted by LXIXGTO

Probably missed my only chance to play sFear against real people.


There are lots of empty servers..you probably know someone who could set up a server to let you play a round or two with some friends on Sfear][. A mapper at the Playground setup a temp server for everyone to test the maps in a recent mini-map contest we had.

So..there's always a way. :)

Oh..and if you set it up..post the scheduled time and server info here..I'll probably come by. :D

Astyanax
27th Feb 2002, 04:51 PM
You mean blito3? I read he also had my CTF-cowsCowsCOWS][ in rotation... there were some hilarious comments from Horton on that one! :D It actually scored some points and got some votes! :lol: I made it once for a bad map contest heh...

Freakish
27th Feb 2002, 07:56 PM
Yep..I was referring to blito3. Though there are other regs there who have offered to host games before. We had the DVNA server for a mini-matchup last week (but the guy didn't set it up right so we just used the Playground).

StealthDP
27th Feb 2002, 09:33 PM
Sorry man, it was really hard to move around online... if you would like, let me know when you guys will be available, and I can meet you in the game and run it. Like I said before, really like the map, great concept.

StealthDP

LXIXGTO
28th Feb 2002, 05:34 PM
Originally posted by Freakish


There are lots of empty servers..you probably know someone who could set up a server to let you play a round or two with some friends on Sfear][. A mapper at the Playground setup a temp server for everyone to test the maps in a recent mini-map contest we had.

So..there's always a way. :)

Oh..and if you set it up..post the scheduled time and server info here..I'll probably come by. :D


Yeah, there are a lot of empty servers. :(
When you pull up the server browser there are so many empty
servers it makes you wonder why they don't close them.
Perhaps I am just looking at the wrong times though.

I'd be interested in playing some games.
If you want, I could host a game. But I only have 56k so it may
be too glitchy if you are used to broadband.
As far as playing with friends go ... most of them stopped
playing UT over a year ago to move on to newer and
different games. I might have moved on too but I am a die
hard 1st person shooter fan that got addicted to the Editor. :lol:
Actually, two of my friends have left UT on their system just to try
out my maps. But I can't get them to stop racing long enough for
a good online frag session though. :rolleyes: :(


If anyone wants to host a game or if you want
me to try and host, please send me an e-mail:
* LXIXGTO@ragingbull.com *

Or click the "contact info" lynk on my super keen state of the art
websyte. ... ha ha ...


:biorifle: http://lxixgto/tripod.com/lxixgto :biorifle:



:cool

LXIXGTO
28th Feb 2002, 05:51 PM
StealthDP was nice enough to include my map in
their DM list. Glad they didn't waste their time to review
it though because it was my first map.

Wow man, my first puplished work. :D

Maybe I should finish all those other incomplete maps
I've done since. :lol:


Death Match in Bio Facility anyone?


:biorifle: :cool:

Freakish
28th Feb 2002, 07:51 PM
Well..The Monk himself *did* offer to run the map for you guys..why don't you figure out when you want to play it and email StealthDP to set up a time. Then you'll get to play with plenty of bandwidth too.. :)

Astyanax
1st Mar 2002, 06:41 AM
Originally posted by Freakish
Well..The Monk himself *did* offer to run the map for you guys..why don't you figure out when you want to play it and email StealthDP to set up a time. Then you'll get to play with plenty of bandwidth too.. :)

The offer from SDP is very kind, but SteathDP's Playground gives me a ping of 300-350 (I heard the server is located in Compton CA, which is practically at the other side of the world, as I'm Dutch) and even worse, that damn UTPure entirely kills me HUD! :( I can't aim because I have no crosshair and I have to type "behindview 1" (in an invisible console!) to see on which team I am!

Freakish
1st Mar 2002, 07:33 AM
Oh man that sucks..the ping alone is reason enough to skip it. As for the HUD problem; I've experienced it on a different UTPure server..played out the match with no HUD and then it was fine next round. Reconnecting often fixes the problem for me..I just didn't feel like reconnecting in this match. As always..try cleaning out all old UTPureRC*.* files in your unrealtournament\system\ folder and cache and then giving it another try.. I dunno..it's buggy but it keeps the cheaters out so that's cool.

LXIXGTO
2nd Mar 2002, 04:34 PM
Originally posted by Freakish
I dunno..it's buggy but it keeps the cheaters out so that's cool.

It is really effective for preventing cheating with aim bots?

That's cool. I have always wondered why some people think
it is fun to use an aim bot and piss everyone off. They play
for different reasons I guess. Personally, I don't have to
win or even place to have fun. Some were brought up differently
though. To them winning is everything. Even if they have to
take the fun out to get it. :(

Every time I look the StealthDP server is full. :(
Look at the usage graph. It hardly ever gets below 15 players.
But I am not a big CTF fan anyway. Prefer DOM over CTF
but nobody plays that anymore. :(
Oh well, there is still DM. But according to StealthDP's stats page,
CTF players now outnumber DM players.
Should I take it as a sign that I need to play more CTF?


:redflag:

Freakish
2nd Mar 2002, 04:51 PM
Originally posted by LXIXGTO

But according to StealthDP's stats page,
CTF players now outnumber DM players.
Should I take it as a sign that I need to play more CTF?


:redflag:

:D yep:D


I dunno why some people use bots..probably like to see their high scores and like how it actually gives them a chance in a game that they usually suck at bigtime. Course..a bot can't protect you when you run out of bullet ammo or when there's a combo waiting around the corner for you..so it just helps them. Losers.

Yeah, the playground is almost always full; if you want in there's a nifty little trick though; in UT (add stealth to your favorites), go in as spectator, turn off spectator mode, then the second someone leaves, hit tab and type reconnect. You'll most likely get in. :) OR..just be in as spectator, turn off spectator mode (but don't disconnect or reconnect..you'll get rejected if there's no room) and wait until the map ends; chances are you'll get in on the next map.

Trynant
2nd Mar 2002, 05:17 PM
one more map on my list.

I'd add more zones. I dont mind the bumps as much as I mind the sliding

Astyanax
3rd Mar 2002, 04:19 AM
Originally posted by Trynant
I'd add more zones. I dont mind the bumps as much as I mind the sliding

AAARGH!! Not more zones!! :p

I tried that, it doesn't work! There's the see-through-limit of 3 warpzones, there's the max zonecount of 64 zones and there's the lame Unreal engine that can't take zoneportals at non-integer angles... :(

The set-up I used (cutting the sphere in 6 pieces) is by far not the only set-up I tried, but it's the only one that seems to work without any (permanent) HOM. :hmm:

You'll always have the bumping, no matter how you cut the sphere, but the sliding is indeed a down-side of using few zones. I lowered the gravity to make the sliding less annoying, but still...

Astyanax
3rd Mar 2002, 04:22 AM
Originally posted by Freakish
I dunno why some people use bots..probably like to see their high scores and like how it actually gives them a chance in a game that they usually suck at bigtime. Course..a bot can't protect you when you run out of bullet ammo or when there's a combo waiting around the corner for you..so it just helps them. Losers.

In short:

Winners never cheat, cheaters never win.

Trynant
3rd Mar 2002, 05:20 AM
astyanax maybe for Sfear]|[ u should make a solid sphere surrounded by a hollow sphere and people walk on both sides. That would make the zone problem less of a worry and maybe less warp zone bugs (to bad no shock though:( ).
Have one flag on the solid sphere and the other flag on the outer sphere at the opposite end. And put stairs at several points where you can go from the top sphere to the sphere above/below you (it's kind of disorienting ain't it folks?).

Astyanax
4th Mar 2002, 09:51 AM
Originally posted by Trynant
astyanax maybe for Sfear]|[ u should make a solid sphere surrounded by a hollow sphere and people walk on both sides. That would make the zone problem less of a worry and maybe less warp zone bugs (to bad no shock though:( ).
Have one flag on the solid sphere and the other flag on the outer sphere at the opposite end. And put stairs at several points where you can go from the top sphere to the sphere above/below you (it's kind of disorienting ain't it folks?).

Hmmmm.... and how do you think you'd have to walk over those stairs?? Halveway the staircase you'd suddenly get turned upside-down, because the 'solid' sphere would be the 'ceiling' of the hollow sphere.... or am I seeing this wrong? :B

Freakish
4th Mar 2002, 03:00 PM
so staircases only need to go halfway..then you fall down to the other side. spoooooooky

Trynant
4th Mar 2002, 03:32 PM
that's the general idea... it would probably be cool

Trynant
4th Mar 2002, 03:33 PM
it doesn't sound easy to make though:(
but it would be awesome:cool:

Luggage
4th Mar 2002, 04:12 PM
Oh, what about good ol' portals? Or if you're courageous, build the outer sphere below the inner sphere, and add lifts :) but that wouldn't really work :(

Trynant
4th Mar 2002, 04:20 PM
I just said a walk on inside sphere first because then the ceiling/floor of the other sphere would result in easier warpzone handling. Hopefully.
An outside sphere and an inside sphere is sweet sounding tho.