Finally I have gotten DSL and will begin to go online. However, after a long break from INF. and then coming back, I remember a couple primary issues I have had (maybe someone can calm me on this).
Basically, the laser sights seem to go all over the place completely out of control while running, sprinting, or even walking and crawling. This seems like a bug because no matter how fast you are going the sight just zips and zaps all over the place. Will this be fixed on the next release?? It will be so much more polished if so...
Also does anyone know if the bots will stop shooting me in the back in the next release? Or if they will stop walking in circles? (I hate to compare, but in TacOps the bots seem to go where they are supposed to, and in StrikeForce the bots obey orders, although I despise SF's order system... very shiitty). I know all this is coming sooner or later, but just wondering if it will be for the next release.
One last question, what do people or the team themselves think is the major factor in why INF hits my FPS so hard compared to other mods and even UT? Is it the levels? (I only use the official maps mostly) the first person gun models, the player models, etc?? Whatever. I am just extremely curious about why INF runs kind of crappy. It is obviously the most realistic and complicated mod out there and I'm sure that has to do with it, but is there a MAJOR factor as to why its sorta choppy? Is it a little of everything maybe?
Thanks
and hopefully I will see some of yu online.
I love this mod!!
Basically, the laser sights seem to go all over the place completely out of control while running, sprinting, or even walking and crawling. This seems like a bug because no matter how fast you are going the sight just zips and zaps all over the place. Will this be fixed on the next release?? It will be so much more polished if so...
Also does anyone know if the bots will stop shooting me in the back in the next release? Or if they will stop walking in circles? (I hate to compare, but in TacOps the bots seem to go where they are supposed to, and in StrikeForce the bots obey orders, although I despise SF's order system... very shiitty). I know all this is coming sooner or later, but just wondering if it will be for the next release.
One last question, what do people or the team themselves think is the major factor in why INF hits my FPS so hard compared to other mods and even UT? Is it the levels? (I only use the official maps mostly) the first person gun models, the player models, etc?? Whatever. I am just extremely curious about why INF runs kind of crappy. It is obviously the most realistic and complicated mod out there and I'm sure that has to do with it, but is there a MAJOR factor as to why its sorta choppy? Is it a little of everything maybe?
Thanks
and hopefully I will see some of yu online.
I love this mod!!
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