update on rpg idea and some thks
I'm just making a quick reply post, since i'm actually quite new to uscript (but not to coding
) i;m completely addicted to it now
I know these things about it now
1)
Read somewhere that with ipdrv and upddrv its possible to write code that saves data about player stats names frags etc, so proy also for the new declared variabes
2)
I know it works in Quake 2, since there's a playable version there
connected to a mysql database, with prolly thousends of chars and up all the time
3)
I'm on a lan only thing from preventing me from running a server
is my relatively slow computer and no proxy of my own (i have stationed with a friend who could serve as a mysql database
to disallow numerous cheats)
4)
I'm not realy afraid of cheating if i even pull it off, since exp from vortex q2 learns me ppl dont really even want to try and cheat
since losing months of playing cuz you were spotted is not fun
(granted there's prolly enough ppl who just come to the server for the pure enjoyment to see what they can mess up
5)
I'm now as far as almost understanding replication, the changing of stats, and on my way to decyphering the network protocols
even though i understand a whole lot more now, i'm still lacking in remembering function names calls, location of them etc in short
i'm almost there with the underlying basics but implemention is an whole different story
)
I actually just have only one question as of now, if anyone could pleeease point me out to something that describes an easy ingame menu, it seems there's not even an tutorial that describes anything near it except some mods in extense, which are confusing to me, since they seem so large
)
And thks alot for all the help
, it was quite useful, the idea of a webbrowser could also work quite well i think
, although i'd rather have ingame char creation instead of in a ubrowser window