View Full Version : No Keyboard/Mouse = Bad Gameplay?

22nd Nov 2001, 06:24 PM
I come from the school of FPS gamers who use the keyboard and mouse to control the player. I'm still getting used to controlling Halo with the Xbox control pad. Halo is fun, but with a keyboard/mouse it would rock. Now, I greatly fear that a great game like Unreal Championship will suck if I can't at least use a mouse. I mean, getting fragged just because I can't aim or move fast enough will suck so bad. Anybody have the same fears or is it just me?

23rd Nov 2001, 05:16 AM
keyboard and mouse is the best control method for FPS gaming IMHO
don't know if there's a keyboard and mouse available or coming soon for the x-box, i'd expect there will ne

Fisherman's Friend
23rd Nov 2001, 10:59 AM
I was sure there would be an a keyboard/mouse combo for the Xbox, but http://www.xbox.com/system/catalog.htm?det=1 doesn't list any. :hmm:

I've never played with a console controller and I can't imagine doing so. The aim precission must be horrible. :(

23rd Nov 2001, 11:40 AM
hmm, i can't believe ms would leave out a mouse and keyboard, when everything else about it is soooooo pc!
besides, the ps2 has keyboard and mouse, so ms would be shooting themselves in the foot by not having them

23rd Nov 2001, 12:48 PM
Originally posted by [RSU]D-Stroya
hmm, i can't believe ms would leave out a mouse and keyboard, when everything else about it is soooooo pc!
besides, the ps2 has keyboard and mouse, so ms would be shooting themselves in the foot by not having them

the guys behind the xbox stated that they wont be making any mice or keyboards because they want the system to be a console and not a computer. UC is being designed as a console game made to be played with a pad. Its being balanced for joypad play.

27th Nov 2001, 06:39 AM
ok, so ms really do like shooting their own feet!
either that, or they'll come up with some weird custom controller that is some kind of odd joypad and trackball merger, and sell it for 50

27th Nov 2001, 10:18 AM
Well, the control did work pretty well for Halo. I'd say with the improvements that Pancho talked about in the dev journal (before they took it down :mad::() it will be very playable.

The only thing I don't like about the controls in Halo is when you're in the middle of a cluster F of a shootout and want to spin 180 degrees and shoot behind you, it just takes too long. Pancho already said there will be more than one turning speed depending on how the player moves the analog stick.

I do know I hate trying to be steady with the left control stick while pulling the left trigger is hard, nothing like aiming with a mouse.

27th Nov 2001, 10:23 AM
no matter what tweaks anyone makes to a game, you can't beat the instant reflex aim offered with a mouse. not to mention looking up and down

27th Nov 2001, 04:25 PM
That's one of my main gripes about Halo... no mouse. Hopefully MS gets their head out of their ass and decides that not only computers use mice. :hmm:

27th Nov 2001, 05:32 PM
well they got scared because early in the xbox development everyone was calling it a PC or PC hybrid. They really wanted success in japan and they knew that xbox had to be nothing less (or more) than a gaming console. The DVD thing i guess they felt was one of those "might as well" things to do, but they really want to make you want an xbox rather than a pc. By making a mouse/keyboard a normal part of xbox gaming, you are making it a gaming pc rather than an old fashioned console. They need that old fashioned console aura about them if they are going to do well in japan.

29th Nov 2001, 05:21 AM
even the PSX had a mouse for it, and it was quite a popular accesory!!

2nd Dec 2001, 01:47 AM
I have been playing alot of Halo on my Xbox and the controls arent bad. Although I could do way better on a keyboard and mouse. And I do hope one is released on the Xbox. but I dont think their will be any problems playing UC on a Xbox with just a gamepad.

I AM{skullface}
4th Dec 2001, 11:46 PM
I've been playing Halo a lot too, both off and online.

The controls feel totally normal now, and I've hit and seen others hit people in mid-air, etc. Once you get the feel for it, you can definately excel in the game.

I agree that control would be better with a mouse/keyboard, but I think that Bungie did an excellent job of perfecting the controls for the Xbox.


5th Dec 2001, 12:07 AM
Same here skullface. but if the Xbox ever has a keyboard and mouse ill be the first to buy it. if your good with a gamepad then your own with a keyboard and mouse. :)

5th Dec 2001, 09:53 PM
I think they need a Controller with a Trackball in one side of it... it would fix alot fo the aiming problems.

6th Dec 2001, 12:05 AM
That was tried once, it didnt work.

J. Speed
11th Dec 2001, 07:17 PM
I agree w/ you 100% IceStorm. Trying to move and shoot a target
w/ an XBOX sometimes can be troubling compared to using a mouse.

Im to a point now where I think that UC deserves better than an XBOX controller... like a PC port. If it does make it to the PC the only thing I'll miss from the XBOX is the rumble feedback from weapon recoil. explosions and rounds hitting....Thats one thing that rocks on the Box.

21st Jan 2004, 09:17 PM
Um i happen to be a classic gamer. been playing doom since i was 6. But i must say that the gamepad is quite remarkable. It has precision aiming and it is easy to control. I have both UC and Halo and i must say that halos aiming is more precise because the game lets you control the sensitivity at the very beginning of the game. and you can fine tune it at any part of the game.

i don't think MS is shooting itself in the foot at all and i also think that they have designed the Xbox to handle FPSs 100%.

21st Jan 2004, 11:12 PM
That was tried once, it didnt work.

dunno why I never saw this.

I think it would work fine, with sensitivity tweaking of course :)

6th Feb 2005, 08:35 AM
Sorry for the huge bump but.....

9th Feb 2005, 12:29 AM
If mad catz hadnt cancelled its version of the panther xl that was to come out for the xbox a couple years ago every fps released on that console from the first Halo till now would have benefited from it... :rolleyes:

Renegade Retard
9th Feb 2005, 03:42 PM
Even if you do use a keyboard and mouse for XBox, it would be limited. You can't turn your point of view on the XBox like you can on a PC. The turn speed is limited to as fast as the controller can turn it. So, if you're thinking that you'd be able to make the quick, reflex movements with a mouse, then you're wrong.

Having said that, the controls for Halo2 are pretty tight. It took me about 10 minutes to get used to the controls. Acutally, I'm more precise in Halo2 than I am in UT2k4. If you play me in UT2k4, you know I'm a spammer because I can't hit a think with hitscan. In Halo2 on the other hand, sniping is by far my strengths. I can hit running, jumping, or close range head shots all the time (granted, some of this is due to the slower game speed).

9th Feb 2005, 04:22 PM
yah Halo controls are awesome. I hope that UC2 has closer to Halo control schemes than UC1 did.

9th Feb 2005, 11:55 PM
The keyboard/mouse combo is the best for playing a first person or 3rd person game. Plain and simple. But I have never had aiming or movement problems with a FPS or 3rd person game on the Xbox. It is perfectly doable and to me anyways feels natural and I can get good enough to where I am almost as good as I am with a keyboard/mouse.