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Fuct
22nd Nov 2001, 07:38 AM
Anyone here played it yet?

MetalMickey
22nd Nov 2001, 07:47 AM
Yeah, i have. Dont know what all the fuss was about really, its pretty average so far.

Run around corridors shooting nazis, then run around corridors shooting zombies and mummies. Hardly ground-breaking stuff. Maybe it'll get better later on.

NotBillMurray
22nd Nov 2001, 09:07 AM
Yeah, not revolutionary. However, the multiplayer is pretty intriguing, becasue its basically always assault. Another MP mode is a domination variant.

tool
22nd Nov 2001, 09:18 AM
Multiplayer I heard was alot of fun. I tried playing the multiplayer test but that wouldnt work. :(

A_Rimmerlister
22nd Nov 2001, 11:44 AM
Originally posted by MetalMickey
Yeah, i have. Dont know what all the fuss was about really, its pretty average so far.

Run around corridors shooting nazis, then run around corridors shooting zombies and mummies. Hardly ground-breaking stuff. Maybe it'll get better later on.
Sounds like I expected it to be :
I told you so ... ;) :p

Any idea if there's going to be a single-player demo ?

And are there any decent bots in multiplayer ?

/\l!eN[RIP]
22nd Nov 2001, 12:30 PM
Pretty far into the *very average* game. It doesnt suck you in at all! The graphics are not groundbreaking, the gameplay is very dull, no suprises whatsoever. Shoot this, steal that, blow it up, blablabla...
If you were to buy a fps for this year you better get No One Lives Forever or Undying. Both MUCH better in *all* expects!

Ballistophobia
22nd Nov 2001, 12:46 PM
I thought the idea behind the game was to relive the original with standard (or sub-standard being it's using the Q3 engine) graphics. Sure, the graphics aren't better than Doom 3, but they're certainly better than the original. It's a tongue-in-cheek game, people.

G-Fresh
22nd Nov 2001, 12:57 PM
Pretty far into the *very average* game. It doesnt suck you in at all! The graphics are not groundbreaking, the gameplay is very dull, no suprises whatsoever. Shoot this, steal that, blow it up, blablabla...

If you were to buy a fps for this year you better get No One Lives Forever

Isn't that a bit of a contradiction? :con:

NotBillMurray
22nd Nov 2001, 12:57 PM
I haven't seen any signs of bots for multiplayer - odd now that I think about it.

The enemy AI is pretty nice. They duck for cover, sound alarms, investigate if they think they see you. Unfortunately, there haven't been too many surprises so far, but I'll keep after it.

/\l!eN[RIP]
22nd Nov 2001, 12:59 PM
ABSOLUTELY NOT!

Notf is one of the best fps I've ever played. It's funny, inovating, beautifull and nice plotted(?) ... really enjoyed it!
RtCW though....blech

MetalMickey
22nd Nov 2001, 01:07 PM
Yeah NOLF was ok. RTCW reminds me a bit of a dull version of NOLF.

G-Fresh
22nd Nov 2001, 01:07 PM
Well, I thought NOLF had below par graphics and didn't do anything new at all. I admit it was fun to play, but it was a pretty average game overall. I definitely wouldn't call it one of the best FPS's I've played. Each to his own I guess ;)

As for RTCW, I'll think I'll wait for the SP demo before deciding to fork out for it

/\l!eN[RIP]
22nd Nov 2001, 01:29 PM
Dont tell me the "aaaaargh-i-gotta-get-that-parachute-of-the-back-from-the-guy-below-me-while-I-get-shot-at-by-other-bad-guys" wasnt fun!

But it's true, each to it's own!

G-Fresh
22nd Nov 2001, 01:33 PM
That bit was fun, can't deny that, but the rest of the game...... :hmm:

/\l!eN[RIP]
22nd Nov 2001, 01:36 PM
grrr....;)

and what about the beginning, defending that deaf guy who keeps losing his dime, or the guy who wants to sell his monkey all game long, brilliant!
But let's talk Undying, cause WOW! That was one freaking gooooood game. Absolutely horrifying! Anyone got it?

/\l!eN[RIP]
22nd Nov 2001, 07:12 PM
About Wolfenstein....I just finished it, now it is SHORT AND DULL instead of just dull.
blech!

DeRailer
22nd Nov 2001, 10:20 PM
I'm buying rtcw for it's multiplayer. How many online maps are there?
Undying never does it for me. It's fun for a while but not that scary. NOLF however rocks big time.

NotBillMurray
22nd Nov 2001, 10:32 PM
Beach = mp_beach
Depot = mp_depot
Village = mp_village
Das Boot = mp_sub
Communique = mp_base
Assault = mp_assault
Castle = mp_castle
Destruction = mp_destruction

I think they can be played for objectives or as a domination like game.

DeRailer
22nd Nov 2001, 11:40 PM
thx Monk O_o
8 mp maps... considering the beachmap didn't even get a little repetitive, it's gonna be a long while.

Kibbles-N-Bits
23rd Nov 2001, 12:57 AM
i liked it

/\l!eN[RIP]
23rd Nov 2001, 06:24 AM
Kibbles-N-Bits[4C] sucks :p

A_Rimmerlister
23rd Nov 2001, 07:26 AM
but what about the bots ???
or is the multiplayer-side only meant for on-line games ? (That would be very bad IMHO)

NotBillMurray
23rd Nov 2001, 09:34 AM
I think there are no multiplayer bots. However, the servers seem to be bursting at the seams, so there is always competition to be found. I can only guess that the bots couldn't be taught to use the classes effectively.

I think there are also a lot of 56k types there. I would try out the Wolf MP Test #2 to see how your connection fares. It is really close to the production version (only some minor gameplay changes).

The MP is still fun because the maps are huge and confusing. As far as I've seen, every map is close to a km or two in length. Some of the maps are a little wide open, so there is some wide open warfare going on, which is a sight to see.

But I will say, if you didn't like how the Wolf Test #2 played, skip this one. Because it seems obvious that the multiplayer is where people will consistently return to.

A_Rimmerlister
23rd Nov 2001, 09:45 AM
Originally posted by Monk_Zero
I think there are no multiplayer bots. However, the servers seem to be bursting at the seams, so there is always competition to be found. I can only guess that the bots couldn't be taught to use the classes effectively.
ah come on ...
even UnF-bots know a little bit about playing the different classes (medics heal, armourers build sg's ...)
so how difficult could it be for 'fulltime' programmers to do the same ?


I think there are also a lot of 56k types there. I would try out the Wolf MP Test #2 to see how your connection fares. It is really close to the production version (only some minor gameplay changes).

The MP is still fun because the maps are huge and confusing. As far as I've seen, every map is close to a km or two in length. Some of the maps are a little wide open, so there is some wide open warfare going on, which is a sight to see.

But I will say, if you didn't like how the Wolf Test #2 played, skip this one. Because it seems obvious that the multiplayer is where people will consistently return to.
I've got cable, so finding a decent connection shouldn't be a real problem finding a fast server.

But I really would have like to see bots in there, because that would have meant I could practice the MP-maps on my own before joining a server.

I've seen the RTCW:MP Test#1 ... and I can't say I really liked that one. And with 'only' 8 maps in the retail-version that's pretty pathetic.

NotBillMurray
23rd Nov 2001, 01:02 PM
Yeah, the map count really pales when you compare it to UT and Q3, but those were fulltime online games - this one is just online as a feature. I didn't notice that they included a map editor. It may be some time before we see some additional maps.

As for the bots, I just don't know. And you're right that other class based games do this better - and they have more complicated classes. Maybe they ran out of time.

The single player game is moving along. They jumped into the supernatural element alot faster than I had hoped. I wonder if they will be able to keep it fresh for much longer?

thewalkingman
23rd Nov 2001, 08:50 PM
ahem a new map here...http://tramdesign.darktech.org/map_releases.htm but as usual the q3 community doesnt support user made maps as well as the UT community does.

NotBillMurray
23rd Nov 2001, 10:14 PM
Nice find there. Glad to see there isn't much of a learning curve from Q3 to RTCW. The map looks fantastic.

NotBillMurray
25th Nov 2001, 11:04 PM
Well, having finished the single player game at medium difficulty, I have to say I am a little disappointed. They had some nice sequences, but the number of cheap enemies and the fairly weak boss encounters is a serious strike against it.

Spoilers ahead

There was also a curiously short (and weak) ending. I just don't understand it. They have all the buildup for the final encounter, and he was a strafe-prone weakling. And then he just explodes into a few gibs and that's it? How about a quick cinema or something. Instead, just the board (bored) room and a mildly funny action scene. Very disappointing.

And the super snipers at the end were real pains in the ass. They could see you the minute they have a LOS on you. I tried creeping up to them with the nightvision scope and they still got the first shot off.

And don't get me started on the Super Soldats with the Panzerfausts. Cheap.

Also disappointing is that I came to realize every single multiplayer map is just the single player maps with some slight changes in them. I can only conclude that they ran out of time (or felt the crunch of Medal of Honor) and jumped out with what they could. I only hope they are working on a bonus pack with a whole bunch of maps to give the official game some legs. Because if feels lacking right now.

A_Rimmerlister
26th Nov 2001, 02:57 AM
I smell a huge patch & expansion pack ...
something like TeamArena for Q3A (= a lot of stuff that should have been in Q3A in the first place IMHO)

NotBillMurray
26th Nov 2001, 03:46 AM
Yeah, this is the same taste. Just not up to snuff, and I expect those are going to be even more glaring when Medal of Honor comes out. Of course, I could be wrong.

One thing, although I do fault them with including so few maps, and maps that are usually direct ports of the single player levels, they are well paced and a great deal of fun. The train yard has some spectacular push and pull, as both the defenders and attackers can lose if certain objectives are destroyed, so everyone is on their toes. The classes balance well enough. But they really need to get some map packs done and ready for download. This won't fly for long.

omen
26th Nov 2001, 04:04 AM
boring waste of time. thank god there's always warez.

A_Rimmerlister
26th Nov 2001, 04:21 AM
if it is boring than even trying to get a warez-version is a waste of time ...

MadWoffen
26th Nov 2001, 05:15 AM
Well, if you are still looking for a WW2 games, there is TTR in preparation and they will port it for the next Unreal engine as well.

The Third Reich (http://www.planetunreal.com/thirdreich)

It will be as realistic as INF, watch for it... :)

(And it's free!!!!!)

G-Fresh
26th Nov 2001, 05:47 AM
Hehe, more TTR pimpage :p