Cool map but it's got a few problems
The bots are SPED, i've got the tutorials bookmarked but they don't do the pathing for you :/
I'm aware that a wall in both the Red and Blue base near the body armor are both not *working*. What i don't know is how to fix them :/
The upper middle room is boring ( leads to the deemer). I've got 50 polys to spare and i've run outa decorational ideas.
The Block Alls and Block Players aren't working, i'll try redoing them so they work :/ ( you aren't supposed to fall right into the deemer thing.)
You'll need these texpacks for the map:
http://www.chrysaor.org/sgtech.zip
http://www.chrysaor.org/richrig.zip
Oh, and here's several pictures to entice you...
ah, and finally the map! CTF-Arete(BETA)
The bots are SPED, i've got the tutorials bookmarked but they don't do the pathing for you :/
I'm aware that a wall in both the Red and Blue base near the body armor are both not *working*. What i don't know is how to fix them :/
The upper middle room is boring ( leads to the deemer). I've got 50 polys to spare and i've run outa decorational ideas.
The Block Alls and Block Players aren't working, i'll try redoing them so they work :/ ( you aren't supposed to fall right into the deemer thing.)
You'll need these texpacks for the map:
http://www.chrysaor.org/sgtech.zip
http://www.chrysaor.org/richrig.zip
Oh, and here's several pictures to entice you...
ah, and finally the map! CTF-Arete(BETA)