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Brood_of_Evil
17th Nov 2001, 05:18 AM
What do you people use to compile and create your packages?

2COOL4-U
17th Nov 2001, 07:07 AM
I let VisualUC (http://2cool.free.fr/VisualUC) do everything for me

Shiit
17th Nov 2001, 10:01 AM
Actually, I use UClasses, but I voted UCC, since it uses it. If UClasses isn't one of the voting options, why did you put in monkeys? They'd still need to type "ucc make", so you're in fact using UCC. I don't think it'll get much votes...

navboy
17th Nov 2001, 10:26 AM
there's not an option for "both" ...

for some things it's quicker and easier to use ued2; for other things UCC is the way to go, at least in my limited experience so far.

Lemoni
17th Nov 2001, 11:09 AM
ucc but i want to run just ucc on a 133 with 64 mb ram, will it work or are more files then ucc needed to make it work?

2COOL4-U
17th Nov 2001, 12:16 PM
You'll need to have UnrealTournament installed. I don't know if the installer lets you install UT on a P 133, but if it does you can use it to compile your code

Wormbo
17th Nov 2001, 01:28 PM
EditPad Lite (www.editpadlite.com) and some batch files. That's everything I need.

mr.s-d
17th Nov 2001, 05:59 PM
Monkeys all the way! :P

TaoPaiPai
17th Nov 2001, 07:07 PM
I use a combination of monkeys and the unrealed GoBLin

aspie
17th Nov 2001, 09:10 PM
Visual C++ for coding
UClasses for reference
UCC for compile

usaar33
17th Nov 2001, 09:27 PM
I pity the f00 who uses unrealed.

Brood_of_Evil
17th Nov 2001, 10:49 PM
Well I make the editing with MS Visual C++ 6, and use a batch file to compile with ucc. I think ucc it's more flexible than unrealed. You can rename or delete classes, or change their subclasses with ease, something that cannot be done in unrealed or with Monkeys.

:y5:

tarquin
18th Nov 2001, 05:55 AM
for Brushbuilders:

EditPad to make the basic class structure (declaration & variables), then compile them with UCC.
Then I write them in UEd so I can test straight away & keep backup versions with EditPad.

Brood_of_Evil
18th Nov 2001, 06:00 AM
Does EditPad handles syntax highlighning?

Lemoni
18th Nov 2001, 06:00 AM
Originally posted by usaar33
I pity the f00 who uses unrealed.
i hold my hand up ashemed , sometimes i use it but for writing i use MS Word it can't creat u files but it can edit and save them

Brood_of_Evil
18th Nov 2001, 06:06 AM
I really love visual C++ 6.0 because it leaves these spaces after the braces ({ & }) and semi colons. Does anyone knows any other tool that does the same. I really like to have my code tidy so that feature is a must for me.

Lemoni
18th Nov 2001, 06:08 AM
hey brood how and what did u use to make ure avater?

Brood_of_Evil
18th Nov 2001, 06:10 AM
It's not my design, it's from a wall paper that was posted in planetunreal a couple of weeks ago, I really like it, but I'm too lazy to make my own design hehe

Lemoni
18th Nov 2001, 06:12 AM
ok
what do u think of mine its my first try?

tarquin
18th Nov 2001, 06:32 AM
Originally posted by Brood_of_Evil
Does EditPad handles syntax highlighning?

nope! not even parenthesis highlight!
use tab indentation for all { } pairs, and as well for any nested ( ) with long expressions. :)

Brood_of_Evil
18th Nov 2001, 06:40 AM
Lol, cool design Lemoni, I love that "U"

Btw tarquin, I love your brush builders I use them alot, cudos!

elffum
18th Nov 2001, 07:21 AM
Originally posted by Lemoni

i hold my hand up ashemed , sometimes i use it but for writing i use MS Word it can't creat u files but it can edit and save them

you use MS Word to edit .uc files? you actually admitted to that in public? you should use editpad, its by far the best way to do it, simple, easy with just the features you need and nothing else confusing matters... apart from syntax highlighting. i would kill for syntax highlightning in editpad.

Brood_of_Evil
18th Nov 2001, 09:49 AM
Well there's also UltraEdit and WOTGreal they both support syntax highlightning

Lemoni
18th Nov 2001, 10:45 AM
Originally posted by elffum


you use MS Word to edit .uc files? you actually admitted to that in public? you should use editpad, its by far the best way to do it, simple, easy with just the features you need and nothing else confusing matters... apart from syntax highlighting. i would kill for syntax highlightning in editpad.
i do cus i can have my spelling checked (which is a bonus) and i like the format of word

navboy
18th Nov 2001, 10:58 AM
lol, well i keep all my scripts in notepad files, then when i need a new subclass i create a new one in ued2, paste in some code if necessary, edit it, then save it, keeping a copy in a notepad file. Then when i make revision or organize stuff into packages for my map, i just use UCC. The tabs in notepad are plenty organizational for me.

OTOH, i've never worked on anything major like a mod, but have devised some fairly extensive reworks of actors such as LiftCenter, Mover, TriggeredDeath, ZoneInfo, WarpZoneInfo, Teleporter, etc, etc. I suppose for a major mod project i'd probably want a more powerful IDE than notepad, ucc and ued2 ;)

Hugh Macdonald
18th Nov 2001, 09:06 PM
For editing, I use (and would thoroughly recommend) Textpad (www.textpad.com) - this supports syntax highlighting (there is a .syn file already written for UnrealScript - can be downloaded from www.unrealscript.com)

It also supports automatic indenting, and all these options can be configurable per file-format, so if you want different settings for .uc file from .cpp files, that's fine...

FireSlash
18th Nov 2001, 09:17 PM
NOTEPAD!!!

Mychaeel
18th Nov 2001, 09:24 PM
Notepad? Pah. (http://ars.userfriendly.org/cartoons/?id=19990508) :D

Magus
18th Nov 2001, 09:49 PM
Edit in DOS, best way to go

Wormbo
19th Nov 2001, 01:45 AM
Originally posted by tarquin


nope! not even parenthesis highlight!
use tab indentation for all { } pairs, and as well for any nested ( ) with long expressions. :)

I think the pro version CAN do syntax highlighting.

tarquin
19th Nov 2001, 05:42 AM
er....... NOTEPAD??? :con:

are we talking NOTEPAD, the thin that comes as standard with Windows? Because in the version I have with my Win98, Microsoft STILL haven't taken the time to implement the keyboard shortcuts which they CLAIM are now standard to all apps.

I don't get out of bed for an app that doesn't support CTRL+S
(Ued is the exception :) )

Raeled
19th Nov 2001, 10:45 AM
UClasses and USE

Shiit
19th Nov 2001, 11:25 AM
Ctrl+S? I use EditPad classic, but I always just use the menu and click save. If I want to fire up UT, I'll need my mouse anyway, so I already have my hand on it.

TaoPaiPai
19th Nov 2001, 11:30 AM
Originally posted by Lemoni

i do cus i can have my spelling checked (which is a bonus) and i like the format of word
Ah ah ah...
tell me you're joking .
That's too funny lol.Damn lemoni you.

Raeled
19th Nov 2001, 11:45 AM
not to mention what kind of stupid tips you will get from the paperclip :)

Lemoni
19th Nov 2001, 01:21 PM
Originally posted by TaoPaiPai

Ah ah ah...
tell me you're joking .
That's too funny lol.Damn lemoni you.
stop dissin its cus i may have a touch of dislexsea cus i just kant get word properly

TaoPaiPai
19th Nov 2001, 04:13 PM
I mean Word is certainly not the right tool for coding.
Actually it isn't the right tool for anything IMO.
I wasn't laughing at you but I find it funny to use word to make code.

TaoPaiPai
19th Nov 2001, 04:13 PM
Originally posted by Raeled
not to mention what kind of stupid tips you will get from the paperclip :)
:D Lol

Lemoni
20th Nov 2001, 01:29 PM
Originally posted by TaoPaiPai
I mean Word is certainly not the right tool for coding.
Actually it isn't the right tool for anything IMO.
I wasn't laughing at you but I find it funny to use word to make code.
i used it cus before my com was fixed it overrode the allocations

Mr.Mitchell
20th Nov 2001, 02:18 PM
A bit late, but I am currently using VisualUC++. Before VisualUC++ I used UClasses and Wordpad.

eXoR
20th Nov 2001, 03:53 PM
UClasses by Meltdown + Textpad 4.5 dutch version + syntaxes for Textpad by Ob1-Kenobi .. beat's everything else :)

Brood_of_Evil
20th Nov 2001, 10:23 PM
Lol, I can't believe I had the textpad install file in my computer lol. well I will try it and see.

Brood_of_Evil
20th Nov 2001, 11:38 PM
Well, I'm sold!! I tried texpad and I love it, I really like the syntax for UScript and the indentation. I don't see any need for visual c++ anymore, so I will keep using this one. :D

Shiit
21st Nov 2001, 11:50 AM
Hmm... Syntax highlighting... Don't really like it. I can usually figure out what something is myself. Colours... Besides, I'm completely hooked to Editpad's tabs approach to seperate files :)

eXoR
21st Nov 2001, 01:34 PM
So am I, Textpad has exactly the same feature :)

Lemoni
21st Nov 2001, 01:40 PM
im sold link ?

Eater1
26th Nov 2001, 09:57 PM
Damn you and your fancy code editors! A little notepad and DOS edit is all I need (actually, I did use DOS edit to write UScript a few times when my comp was fubar... helps pass the time when waiting for a windows disk to surface out of somewhere so I can reinstall the piece of crap).

Eater.

Raeled
27th Nov 2001, 09:04 AM
Damn you and your fancy code editors! A little notepad and DOS edit is all I need

i can do it with that too, but them nice editors just make it easier, so i will get more code done in less time if i use a "fancy code editor"

Hugh Macdonald
27th Nov 2001, 09:09 AM
Lemoni: http://www.textpad.com
.syn file (Syntax Highlighting) can be found at Unreal Script.com (http://www.unrealscript.com)

RegularX
17th Jan 2002, 12:08 PM
To quote User Friendly, I use a magnet to alter the inodes by hand....




wotGreal - and I can't believe more people don't. It's buggy, at least in XP, but for the most part extremely fast and the "Find Declaration at Cursor" function is quite nifty, as well as it's code and source browsers.



rgx