Death anims

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>>GDP<<Roach

NEVER mess with an OPOSSUM
Aug 31, 2001
41
0
0
Austria
www.chaotic-aura.net
i think, the death anims should be redone! they r not quite realistic and they take to long..... ( robar headie, victim stops moving in pain after several seconds=unrealistic )

i think, at the moment there should only be "instant" death anims, coz moving "corpses" only make sense if the dammage system differs between "dead" and "incapacitated" (spelling?)

i think, the deathanims which r used at the moment are random, thats why such things as mentioned above can happen...

another (even more important) point is: at far distance u dont know if person dies/crouches/goes prone.
 

Rostam

PSN: Rostam_
May 1, 2001
2,807
0
0
Leiden, Holland
well, go play online, stand in the open, wait till ur shot at, then go prone (DO NOT DIVE PRONE), then u will see no1 will shoot at u anymore for atleast 2 more secs.... the death anims are pretty similar vs going prone, but ull only fall for it once or twice
 

JamesT

sniper apprentice
Jun 25, 2001
798
0
0
46
Taiwan
inf.dearhoney.idv.tw
Oh, I got it. Thank you for the explanation.

I am sure this will be fixed because the procedure of going prone is not right in 2.86. Many military personnels have given the information about the real procedures. I am sure the team will accept their opinions and modify the prone animation accordingly.
 

eon5

New Member
Oct 19, 2001
76
0
0
Argentina
www.eternaut.com.ar
In this moment the death anims show bodys falling down...

may be is possible -in the future and knowing the priority- to add realistics phisycs movements to the impact-shots in the bodies.

The same thing when a body receive a near explosion and blow up. Maybe a more "cinematographics" death anims ?