<i>Origionally Posted by Beerbarron</i>
I've had a round where my squad had to deal with an INF_Player that did the spin/run/fire move over and over and everywhere. So what did we do? We trapped him in the little house across from the two story house on EP (Looking down the road to blue base from the airplane), he was out of ammo and tried to knife me. With perfect unison, we opened up, two MP5s, an M16 and a shottie.
I wish Inf had more realistic damage, that would've been hamburger meat!
Now, with this in mind, I propose that we return the Gib to Infiltration, for those special moments, like recieving more than 300 damage in one second, or extremely long falls. It never makes sense to eat a whole 40mm and just flop down, or to, as Beerbarron did, unload that much ammo into a person and not have anything happen. Who's with me!