I tried the above code and it’s not working, the action starts but never stops on the key release, below is a more detailed description of what I am trying to do.
First I bind the keys for my mod, the question marks are what needs filled in
class MyModKeys extends utextrakeybindings;
defaultproperties
{
SectionName="My_Mod_Keys"
LabelList(0)="Press for action set to true, release for action set to false "
AliasNames(0)="???????????"
Now in my new UTplayer pawn class I have the functions modify the common variable bAction.
exec function ActionStart()
{
bAction=true;
}
exec function ActionStop()
{
bAction=false;
}