Bare Bones weapon code?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Euphoric Beaver

impeccably groomed
Apr 19, 2001
3,158
0
0
Great Britain
www.euphoric-beaver.me.uk
I was just wondering if someone could perhaps make a weapon designed specifically as a easy to understand weapon.
Ie a simple trace for Fire and perhaps fire off a projectile for Alt.
And just contained code that was needed.
Perhaps if net code was there then people could use it as a base for coding new weapons.

Could even send it to Chimeric?

Opinions?
 

Captain Kewl

I know kewl.
Feb 13, 2001
794
0
0
IN YOUR HOUSE
Visit site
The weapons abstractions are pretty robust... all you REALLY have to do if you just want to make a generic weapon is make a subclass and change some defaultproperties. There are values you can change to make the weapon projectile or hitscan, rapid or single-fire, etc.

I think the Ripper is probably one of the simpler weapons, which takes advantage of this.