View Full Version : Sound and projectiles

Prisoner Number 9
29th Oct 2001, 08:36 PM
Anybody got any good references or links to sound related code and examples?

I want to understand the way the engine localises and mixes different sources like projectiles and creates the stereo mix that the player hears, and how things like projectiles 'emit' sound within the 3D space. Any info on advanced use of reverb zones or reverb raytracing would be cool too.

thanx dudes.


29th Oct 2001, 08:56 PM
UT and 'Advanced sound engine' in the same sentance? LOL

no, UT's sound engine sucks. nothing special really in it, AFAIK.