View Full Version : In game Window
29th Oct 2001, 12:37 PM
I guess probably everyone knows the ingame OrderMenu for Bot commands etc. What I want to know is if there is the possibility to keep a small Window in the screen all the time but witch is only accesible by mouse when you press a certain Key. Another thing that i may want to know if this somehow affects performace, i mean the smaller the HuD the better the performace but I dont't know if one can aply this rule to a windowObject.
And lastly where the heck do i have to implement the whole crap?
29th Oct 2001, 03:16 PM
I believe Mongo had a workout around for this.
You might want to try emailing him: http://www.planetunreal.com/pipeline/
6th Nov 2001, 07:04 PM
I'm trying out the same thing and have problems too...
If you find some info, please tell me... :hmm:
7th Nov 2001, 11:02 AM
UWindow only draws a window if:
(bAlwaysOnScreen && Root.bQuickKeyenabled) OR bUWindowActive
but this is only done if the windowconsole is in state 'UWindow'
so you will have to find a way to render the UWindow if the console is not in that state (HUDMutator???). then the mouse and keyboard input will be ignored (unless you also add this somehow)
you should set bQuickKeyEnable to true, or else the whole menu (includining helpbar and mainmenu) will be drawn
then you just have to make sure that the UWindow you want at all times is on the root at all times and got bLeaveOnScreen set to true at all times
finally: /me hopes everything i said is correct :D
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