View Full Version : How do I . . . .
25th Oct 2001, 07:46 PM
enable a player in game to use the summon command or summon a pawn? Don't have to be specific. I am new to unreal coding (but not programing) so if you could just tell me what part of the engine controls this that would also help
25th Oct 2001, 09:59 PM
There's the spawn command that's used with just about everything.
Almost every thing you see is "spawned" with that command, in one way or another.
Then you could use the ConsoleCommand("summon thing"); line, but that's like crossing the river for water...
25th Oct 2001, 10:12 PM
How can I change the properties of the object I have summoned?
26th Oct 2001, 06:48 AM
theres a way to give people (more than one even) admin access, but im not sure thats what you were looking for. you could always make a new console alias...
26th Oct 2001, 10:01 AM
Sunrise, it's proberly better if you tell them what your upto.
Although they tend to come up with other ways of doing it which makes it all complicated.
26th Oct 2001, 10:06 AM
tell them what I am up to. It would blow half the secret I am making for BuF.
26th Oct 2001, 10:17 AM
dont' spawn it using summon if you want to change somethings in the code but do something like this
local MyClass MC;
MC = Spawn(class'MyClass',self,,self.Location);
MC.bCool = True;
MC.i = 2;
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.